Love these kinds of games. I'm a fan of expression through any medium. (I'm also a fan of mindlessly banging buttons from time to time, but these artistry and comments through games really hit it off for me.) Brillaint contemplation.
Nice game design. I'm one of those who would be interest in buying the game at a more reasonable price point.
Based on past game releases, and the quality, I'd put it at a pricepoint midway between 5 and 10 dollars. Probably closer to 10.
I really enjoyed this game. The only downfall I felt, and this is same for all games on this site who do the same, is that there is no option for muting the sound that I could find.
Put it in, and it would be 5/5 from me.
I enjoyed this game a great deal until the end, when there's a lvl 6 gate guarding the power. There's nothing else to kill to raise my lvl.
I would say that's a bug, and a game-killing problem.
I played this game as a child. Under the name of GREED. Great game. Always want to keep pushing the boundary, and I love what you built. Great implementation.
I like the potential of this game, and the interface and design. It's lacking, however, in difficulty. I was able to grab one kind of strike to employ over and over. Each lvl for a long time I was simply doing the same thing. 5 tanks, 5 copters, 10 troops, and the strike once the wave began. Once the troops roll to the edge of the map, they quickly wiped out the forces that were populating. If somehow the difficulty could be tweaked to be more of a challenge I would feel more accomplished.
Okay, I've been playing this one too long here now and am starting to get hungry. Just one more Bounty run, promise.
The game is addictive, and brilliant in it's medal-giving glory. Kudos to the developer, and to those who have unlocked every single badge.
One of my favourites.
Well, I like it!
It's not unplayable at all. I'd say something's going wrong with your interface (in response to an older comment about not being able to reach top star on first lvl.) I got it just fine.
This game... it didn't grip me like some other puzzle games I've played. It seemed too easy, except for a couple of stages, and it felt like a chore getting to the end of all 48 lvls rather than an accomplishment.
Okay gameplay, and somewhat innovative design and idea, but just wasn't my bag.
Brilliant. I thoroughly enjoyed this game all the way to it's frustrating last few lvls. Incredible game design, fun AND intuitive. (Also earth-shatteringly frustrating when things don't work out in a lvl and your crushed against the side of the environment again and again before finally getting that right powerup in the 11th hour to save the day.)
Peace,
Abaxial