Unfortunately it's deeply unrealistic and unbalanced. Penta arrows with triple piercing are stronger than laser. Waves are not getting harder each time. I mean the amount of enemies does get bigger but the "quality" - combination of flying\crawling doesn't. Many times the wave that follows is less difficult than the preceding. At the same time you can once meet a wave thatwould be suddenly ten times harder and that would mean an end if you bought weapons not suitable for that exact wave. Music was heard somewhere but can't remember exactly. The only good feature I find here is the restriction on upgrading one trait more than once per level, 3/5 for this. Otherwise 1/5.
Imo It's much less challenging than "reclaiming the throne" and even protector3. Every sequel since protector 3 focused more on rpg elements (special warriors that could gain exp themselves - though terribly slowly which made them almost useless - in the 3d part and heroes from different alignments now). But becoming less determined it lost it's charming balance. In reclaiming the throne one had to guess the author's clever plan - to find the only correct sequence of elements and debuffs + careful distribution of bonus points. And now there are hundreds of variants but the ruin the strategy and balance - I used only 2 heroes (+ items of element switch) with ranged and magic units to beat the whole game in just several hours =(
MJ - Destory the grave in Jamaica (Mexico) Tank - kill Rambo in Qandahar (Middle East) Boomer Santa - Kill Santa in Nuunok (Greenland) Col.Sanders - kill him in Kentucky (America) Ronald McDonald - kill him in London (Europe) [also found in multiple other places] Venom - Kill Spider man in New York (America) KEEP THIS COMMENT ALIVE!
This is what happens when there is a very nice concept but no money for a good realisation.. gladly for players and unfortunately for the developers armorgames CTC remake is a way better implementation of this idea..
It is in some way a mix of "use boxmen" and "don't look back". +"money seize" allusions in the appearance of the main character and graphics minimalism. Still rather original. The plot and the music 5/5 imo, but the gameplay itself probably could be more tempting.. Yet 5 points overall!
5/5 for your effort, but it's too buggy. In my case it just switched to the building mode right during the 39-th wave... so I couldn't use a sword or something but the monsters kept attacking. Still imo it;s a nice game concept!
man, Jumper was made by the same person as Moneyseize.. besides rating a game isn't a process of saying weather you like it or not. Ideally your task is to evluate it's properties (like graphics, gameplay and it's meaning for the genre. Among jumping arcades this one is definetely one of the best, so please don't give it a low rating just because you don't like such games on the whole...
Damn! ppl, why do you keep underestimating this game?? Just because it's bloody hard?! But the disclaimer says: "This game is very difficult". Give your imaginary jumping skill a low rating, don't be angry with the game if you can't cope with it! Otherwise the rest who enjoys it will never get badges =(
There's really no serious reason for giving it less than 5/5: the graphics is stylish and kept in minimalist style, the music isn't annoying and what's more important it is very challenging. Almost every lvl is a perfectly detailed masterpiece! So please change your rating for we could have badges sometime! =)