I think the game might benefit from the ability to:
1) pause the game
2) start/stop the spawning of more sugar
On the levels with the ! mugs I found myself waiting until it stopped falling to begin in order to prevent errors, which took quite a while.
A script on this page may be busy, or it may have stopped responding. You can stop the script now, or you can continue to see if the script will complete.
Script: http://www.kongregate.com/games/MARTINIRosso/strikeforce-kitty-2 line 0 > eval:1
Tips for the last level of manor:
1- stick to the low ground
2- after the first set of boosters, only hit 1 of them, any more and you will be killed by the axes (I mean really, that's just bad design)
3- you need at least one extra life when you hit the last section with the barrels rolling straight towards you, as they are impossible to dodge as you are unable to jump when going up an incline (seriously, WTF?) so you need to die when you first reach the second wave of them, and they will not respawn when you go for it the second time.
Another hilarious fail by this game, I got a booster from a mystery box, and it says that to use it I must quote: "shake my device"
This game has a few brilliant bits, and nice variety, but the execution is some of the worst I have ever seen.
My only issue with this game is that the last few levels are not really "puzzles", in that the concept is obvious but the platforming creates the difficulty, at that point it is no longer a puzzle game but a platformer with a gimmic
Tom:"Hey Jim! a bunch of nukes are headed towards the right side of the screen! Lets go left and get to safety!
Jim:"No way man, we can outrun it in my monster truck for sure! Grab your sword and lets go!"
Tom:"Why don't I get one of your extra guns? You have a whole bunch of spares and there is plenty of room in the truck."
Jim:"Shut up and get moving!"
to everyone who wants to get to the water level, it looks like the snow level but you can break through the ice if you hit it hard enough! they are two different levels. Hit + so people stop complaining!
and, 250 meters down the road, Tom and Jim added an extra patina of human flesh to the asphalt.