@SIclub Yes, I failed to consider the self-fix. I figured the overdrive would make this simpler. I suppose that self-fix helps to account for the damage you take during the final boss fight. That said, I'd love to have a fight that was less dependent on where the boss happens to fire his weapons. Perhaps zooming out when we get to a boss to allow for more projectiles in the area without completely covering the screen? Would make things a lot more hectic and a lot more fun, imo.
Hm, it seems like people aren't willing to respond to my comments, and instead just downrating them. I'd love to hear you defend the game against my critique instead of simply downrating it because you think that my somewhat aggressive typing might *insert sarcastic Foamy voice here* offend someone. I think this is a marvelous game and I would love to see more. This is for sure. After picking my own wish at the end of the game I felt a great deal of satisfaction in my choice. That said, rebut to my comments about the combat instead of downrating with zero response.
Ugh, since people clearly can't think for themselves when it comes to my comment previous, I'll elaborate. Remember when Ginny said that you should dodge what comes at you, that your shield is there to take the odd shot? Yeah, that's all well and good except when I needed to put in 45 modules into health to take down the Incarnate, and that's with the 10% heal from using overdrive. I was left with a sliver of health when I finally killed him on Hard difficulty. The point I'm trying to make is that if you're going to make such statements in the game, you'd do well to create a skill-testing boss fight, rather than one that requires you to get very lucky. On top of that, you have a % chance to dodge an attack which adds more RNG to the combat system. I hope whoever is reading this actually understands my previous comment a little more now.
Whoever coded the final boss battle with the Incarnate (trying to avoid spoilers) really needs to be choked. It's one massive f-ing RNG-fest where you have to pray half the time that you're not going to get red-lasered while blue balls of death fly your way. Holy crap, if you're going to make another one of these, and I hope you do, try not to have whoever was coding the boss fights be high on shrooms beforehand. If you're going to make an RPG with hell-shooter fighting, try to make it an actual hell-shooter, and not some RNG bulls***.