A new idea, worth trying, but I find losing basic interface control just makes me frustrated with the human interface, which isn't a fun game experience for me
The bounty matching doesn't work so great. It's constantly pitting me against other players with fully quad-fused, rune-enhanced cards, that I have no reasonable hope of defeating.
Thank you for your comment, the no auto-shoot idea was made to reward for precision shooting. As for the upgrades, I can agree that some type of progression in the sense of improvements would be a great addition.
Many many enemies that don't die when you shoot them, rush immediately to the bottom of the screen, and each one loses a life for you, so the game ends immediately after you begin. Enemy missiles are impossible to see through your own fire.
I ran out of food toward the end of the game, so the defenders went away. I had no ability to build farms to replace water towers. Why even have "level 1" buildings? it makes no sense to have any other than the "free" one you need to start the game.
Thanks for the feedback! In a future update the ability to build over water towers with farms (and vice versa) will be added. The level 1 buildings are there for cheaper, but less effective alternatives - mostly for a short-term solution. Level 2 buildings are also cheaper to build if a level 1 building is being replaced!
I'm full of catapults, but I can't deploy any. This worked once before, how did it break? I've left bug reports days ago, but haven't seen anyone address it.
Intro plays, then it fails. The upper left quadrant shows a tan circle "cave", a green circle "-est", title, FX, and Quality L M H. This quadrant appears to have a repeating black diagonal wipe from the upper right of that quadrant to the lower left of that quadrant. Nothing is responding.
Child "soldiers" I constantly have to feed? Who's the king's big, brave soldier? You are! You are! C'mon now, open your mouth for the flaming arrow of porridge! You know what makes a fun game? Childcare.
WASD are more common now a days, Sorry!