Seriously, I love this game. The use of the Wilhelm Scream clinched it. This game exists in some bizarre world where a terraforming villain is rolling cheese out to rid the world of some really dim people, getting paid by some mysterious agency, and spending that cash in advertising to lure more dimwitted people for further crushing. I'm not kidding when I say you should make a story for this game.
My one complaint: stop the round only when the cheese has come to a complete stop, or much closer to a stop than it already has. I've had plenty of hill and speed left and the end of round message popped up because I skipped off a rock. A little AI for the humans would be nice; I see them grinding their faces against rocks or posts. Have them fall over if they can't move, at least? You know, because they were so terrified of rolling cheese that they slammed face-first into a rock.
SirTG: The winning tactic on all levels: Buy eight to ten light fliers, one heavy flier, as many landmine traps as you can, and depending on your patience, a couple ground units. When the level starts, bomb all antiaircraft units with mines. Then deploy all your light fliers and clear the skies, then your heavy flier to clear the ground, then whatever's left to wreck buildings faster. Easy.
Alright lads, we're going to invade this planet. All forces: Single fire, do not shoot on turrets, and do not deviate from the roads. Forward march, slow!