Woah, I just got thrown back 25 years to the gameboy game Mercenary Force. I'm not sure if it's intentional, but this is some of the best unexpected nostalgia I've ever seen. Thank you!
Had a lot of trouble loading. Tried: clearing cache, toggling hardware acceleration on Flash, switching between Firefox and Chrome. Worked: Loading IE and doing a hard reload (CTRL+F5). Good luck, have fun!
I might have missed alternative controls, but I have an issue with having to use more than one side of the keyboard (both arrows and spacebar) and the mouse (during battle).
I despise that to combine items you have to click on the item, which exits the inventory, then reclick on the menu, and then attempt combination. Really, despise is the word to use here.
I had rated this a four about a year ago, but coming back I noticed (after playing a LOT of other games) the music issue and the fact that although you shoot two missiles, one hitting counts as both
I take back what I said earlier, the problems are further reaching than I thought. This game is truly over-rated. How it has above 3.0 is beyond me. There are enemies that will freeze you with a single attack, and that happens to be the only attack they can do, but don't worry as you are forced to sit motionless and watch wealth rapidly fade away *and* you down exponentially more expensive health potions: You'll get an achievement for being screwed! Many enemies aren't even allowed to have drops because their blood will harm you or create a barrier capable of glitching you into poverty!
(Continuation, see above) As for hit detection, it's non-existent, so don't delude yourself with upgrading speed. Achievements are primarily based on purchasing or selling things, forcing the player to chose between playing with what they want and getting the recognition normally associated with effort, but in this game associated with masochism.
Oh, and pick two weapons, because there's no way we're giving you enough points or time to have a logical progression through items! Purchase a spell or a hammer instead of the armor? Oops, sorry, but that makes you too poor to afford next level's armor, which costs more than ten times the previous level!
2/5; honest opinion, no exaggeration.
Don't like the connection physics of a creature being able to ready an attack while you're near them and then swing and damage you despite where you are once the attack goes through. In a large way this eliminates the usefulness of speed
It's a ship-based shooter game. Stop saying it's Frantic (or any other game) for that matter only better/worse/stolen/slightly altered. These games make up a genre, it would be like calling Halo or any other FPS just "a new Doom/Quake/Unreal".