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AdmiralKirk's Comments

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Idle Car Manager

Play Idle Car Manager

Aug. 20, 2025

Rating: 1

Any chance you can turn the stop at into a next at?

Idle IdleGameDev

Play Idle IdleGameDev

Jun. 10, 2021

Rating: 0

Can you set an option to oder the upgrades and research by cost?

Idle Car Manager

Play Idle Car Manager

Oct. 27, 2020

Rating: 1

Really hoping we'll get an update for this

Theory of Magic

Play Theory of Magic

Oct. 19, 2019

Rating: 3

Tabs break after i click on them once, using Opera

Theory of Magic

Play Theory of Magic

Oct. 19, 2019

Rating: 0

once i go to player i can't access any of the other tabs

Idling to Rule the Gods

Play Idling to Rule the Gods

Oct. 11, 2019

Rating: 1

Can you put the option of playing offline? tired of being labeled a cheating god, I don't care about online scores i just want to do stuff

Gragyriss, Captor of Princesses

Play Gragyriss, Captor of Princesses

Jan. 12, 2019

Rating: 3

Different kinds of dragons or ways to tailor the growth of your dragon into a specific type would make this amazing

Idle Intelligence

Play Idle Intelligence

Dec. 24, 2018

Rating: 2

hardware menu is broken for me after purchasng the first block for albert's in either frefox or opera

Idle Intelligence

Play Idle Intelligence

Dec. 24, 2018

Rating: 1

after you get the albert piece from the hardware screen and attempts to drag it down all the peces shift down and you ccan't interact with them anymore

Spell idle 2

Play Spell idle 2

Mar. 31, 2016

Rating: 5

Add auto-upgrade with 2 different logic: - Cheapest; - Most damage/gold;

Faint

Play Faint

Aug. 13, 2015

Rating: 4

i couldn't decipher the audio cues properly but still made it ot the altrnative ending, have no idea how to get the normal one though

Realm Grinder

Play Realm Grinder

Jun. 04, 2015

Rating: -8

can you add hotkeys to purchase buildings? i mean we already have hotkeys for spells so why not buildings? Also, can you add an auto-purchase for buildings?

Blackmarket

Play Blackmarket

Apr. 28, 2015

Rating: -8

Can you make it so that shows what's the most efficient to buy when viewing dealers and builds? by efficient i mean the highest amount of drug sold/produced per dollar

Rhythm Doctor (Demo)

Play Rhythm Doctor (Demo)

Mar. 13, 2015

Rating: 11

after the tutorial there's a screen with patience:approaching where nothing happens pressing N, spacebar doesn't seem to continue

Death Squad

Play Death Squad

Mar. 12, 2015

Rating: 0

Oh thank god the laser isn't just a glorified version of the minigun like the plasma gun, but i really miss a constant beam that would fire all the time, something like a really high rate of fire but low individual damage and just sweep over the enemy

Death Squad

Play Death Squad

Mar. 12, 2015

Rating: 0

Maybe add rare enemies and different explosions, i'm at A-13 and bored

Death Squad

Play Death Squad

Mar. 12, 2015

Rating: 1

would be nice if the game calculated how many money you get in each sector per second and displayed it next to your money

Ayumilove HackerStory V1

Play Ayumilove HackerStory V1

Mar. 01, 2015

Rating: -18

Did this game stop development??

Swarm Simulator

Play Swarm Simulator

Feb. 19, 2015

Rating: 3

perhaps add a "Auto-buy when can buy X at once" option for better managing massive populations and making this a true idle game

Reactor Incremental

Play Reactor Incremental

Jan. 31, 2015

Rating: 1

Maybe i'm getting something wrong from the help, but i placed 4 quads cells in a 2x2 pattern and placed a single advanced coolant cell next to each quad, and rolled a tick, each cell is producing exactly 100 heat and 140 power at 0 reactor temperature, f the help is correct, quads produce 4 pulses, in a 2x2 grid every quad is receiving 8 pulses from adjacent quads, meaning 12 pulses per quad, if power scales linearly this should be 12x the power of each quad, in my case 1008 power(84 power) and 1728 heat per quad(36 base). Fix this bug please so while we can't test our designs in an experimental reactor simple brain.exe can solve these problems using math.

Developer response from Cael

It's not a bug. It's another instance of the game's mechanics not being clear to the player. Every quad, on its own, is creating 12 pulses. This is because that is what a 2 x 2 arrangement of single cells would create. (Four cells, each cell producing one extra pulse in two other cells.) So, a 2 x 2 of quads means that you have four quads, each quad producing four extra pulses in two other quads. The end result is 20 pulses in each quad. But the _base_ power per pulse for uranium, regardless of configuration, is 1. So the end result is 1 * 4 * 20 = 80 power per tick. I'm not sure why you're getting 140. Maybe you have upgrades of some kind? I just tested this in my end and got 80 power per tick.

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