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Game comments and reviews
Mar. 24, 2013
Guys, keep in mind that the game's tags are determined by the users. People put the game as multiplayer (when it isn't), and now people are complaining about the game having the multiplayer tag, giving the game a worse name than it should. Seriously?
Mar. 02, 2013
The upgrade system is so flawed. I tried saving my energy for later temples, but I still don't have enough to help me in the last one. The upgrade costs either need to lower, or the energy rewards need to go up, because this is highly unfair, especially with no way to reset the game.
Feb. 20, 2013
Definitely needs badges.
Feb. 18, 2013
I've finished my Map Roop level 2 upgrade, but the game won't let me play to activate the achievement. *sigh*
Jan. 26, 2013
I enjoyed every single moment of this game! It's frustratingly fun, which is what I like about it, and it always throws new mechanics and level designs at you to trick you into death. Wall jumping isn't a problem if you hold the arrow key in the direction you're going (to stick), then hit space. 5/5 for such a great experience! :D
Dec. 28, 2012
So I have the pushing manual, can't use it in inventory, and have tried pushing every rock and failed. Is there something I'm doing wrong?
Nov. 02, 2012
I love how most of the NPC's say 'blah' :D
Sep. 07, 2012
This game is one of the most successful examples of the Launch game genre, it has non stop fun and you're completely involved with it, unlike Burrito Bison where its mainly afking and clicking every now and then. 5/5.
Jul. 27, 2012
A pretty interesting mechanic to the game, I can see how difficult this kind of game would get in later levels :p Good job Busby, it's a really nice for your first flash game :D
Jul. 04, 2012
Some of the things you have to find, like the Bend Rail at the very end, are quite difficult to find without moving your mouse all over the place. If there was a hint button, or if the items you could pick up were a different colour/glowing, then it wouldn't be so hard.
What a lovely game, a much better improvement on the graphics, and I enjoyed every bit of it. My only complaint is the fact that the rune teleporting is unlocked pretty much when you've finished the game. If they were unlocked earlier, it would have been a nice touch.
Jul. 03, 2012
Not a bad game, but it needs an in-game quality setting, rather than right clicking and going into 'Quality' My computer lagged like hell on the default setting, and I'm sure quite a few more will experience the same problem but won't know if they can change the quality.
Jun. 30, 2012
I am loving the poetic rhymes and such with each outcome. You did a really good job :D
Needs a better way to target enemies. There is a specific enemy that I want to hit, and another enemy is blocking me from clicking it.
Jun. 23, 2012
Anyone else having troubles with registering badges on this game only?
Papa would have a ton of money by now, why hasn't his outfit changed?
A very interesting chain reaction game, I really liked it. Badge registering isn't seem to be working unless you refresh though, but that could be because of the amount of people playing this game or because of the badge issues some people are getting lately.
Jun. 14, 2012
That was a beautiful experience. A bit sad, too.
Developer Reply
Thank you, Adrokila.
Jun. 12, 2012
Well, that was a nice little 5 min game. Fairly short and simple.
Jun. 09, 2012
I find this game a much more enjoyable game than the last one, mainly because of the stat point elements. Now you can actually choose to not be so big, which was a problem for me in the first game.
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