This game cheats like crazy. On the final few battles with a boss, as soon as the enemy castle drops below 50 or so percent health, the enemy INSTANTLY spawns massive numbers of creatures, including tons of big ones. Every time.
Thanks for the comments so far everyone, I really appreciate the feedback! If anyone wants to know how certain things are coded, i'll add a link to the description with some code snippets. After all, this game wouldn't have been made unless Kongregate showed me, so it's only fair that I share the love. =0)
@Denial: I'll have a link to the firing code in the description shortly...
Absoultely wonderful! Very endearing graphics, the music works well and really adds to the feel of the game. I'm entering my entry to the Labs this week too, but have no hesitation rating this up!
Thank you SOOOO much for these tutorials, i've been hoping to get into this kind of thing for a while now, but have zero scripting knowledge. This is a fantastic resource for newbs like me. =0)
I like it! It was a little boring over the first three levels, but got much better after that. The "feel" of the plane takes a bit of getting used to, and i'd like to see an option to invert the controls, but otherwise a very fun game. 4/5
Just walking around takes too long and is too tedious for me to bother playing longer than 30 seconds. I have to continuously mash the arrow keys to move just one square.