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Tyrant

Play Tyrant

Feb. 08, 2013

Rating: 9

How about a level-regulated card selling price? The higher the player's level, the higher they sell

The Blocks Cometh

Play The Blocks Cometh

Jul. 16, 2011

Rating: 46

This game is critically underrated.

Sushi Cat 2

Play Sushi Cat 2

Jun. 14, 2011

Rating: 1

Sushicat-Sensei tell me that size matter. Sushicat-Sensei very wise sensei and very big sensei. Sensei also tell me that disciprine come from full belly.

Pandemic: American Swine

Play Pandemic: American Swine

Mar. 25, 2011

Rating: 3

I spent thousands of dollars to hand out masks to one single person. But at least I got to nuke Los Angeles (that's for your lousy immune system!).

MAD: Mutually Assured Destruction

Play MAD: Mutually Assured Destruction

Mar. 18, 2011

Rating: 2

If I had a never-ending supply of missiles and my town was attacked, I'd shoot the missiles at the enemy, not at his ammunition.

Shattered Colony: The Survivors

Play Shattered Colony: The Survivors

Mar. 12, 2011

Rating: 3

Here are some things you might want to improve: # Let the civvies recompute their path every time they leave a building. If this is eating too much ressources, you can either decrease the frequency they scan for active Zombies (since only the crowding Zombies actually pose a threat, thus it's sufficient for them to only scan while the clock's empty) or only let them recompute when rubble or boards have been moved. # When abandoning a Workshop, the Civvies stop dead for some time while looking for the next one. This gets heavier when several connected Workshops are abandoned after one another. Please improve this (possibly by giving them an all-time-route through the Workshops on the map, decreasing their right-on computing time when a Workshop crashes). # When browsing through the user-generated maps, a rating function would be awesome. Just something like 1-5 stars, possibly at the end of a map or below the timer box (getting updated when the player leaves the game).

SRL

Play SRL

Mar. 12, 2011

Rating: 5

You should not only add a game menu (for pausing and quitting), but also an immediate exit-option for the hacking interface. Since the generators are up only 60 seconds, the player loses valuable time while the terminal is still typing. The feel of the game is really neat.

Treadmillasaurus Rex

Play Treadmillasaurus Rex

Mar. 01, 2011

Rating: 5

I was just 39 calories away from 25.000! The hat, it did nothing!

Crow in Hell 3

Play Crow in Hell 3

Oct. 26, 2009

Rating: 0

I absolutely love the art style, but this game is incredibly hard for me. I have to play every single sequence for at least three times and some a huge lot more often. The "respawn only after you've reached the next safepoint" is not helping, exactly like the slow decrease in height. But, well, the art and style of this game kinda make up for that.

Wander Think

Play Wander Think

Oct. 11, 2009

Rating: 0

You definitely have to make the music loop. If you want to improve the game even more, add a score saving ability or let it calculate points out of the time (with an increasing multiplier) so players can compare something. Last thing besides visual effects would be to add bonuses, extras, events; just something that keeps players to the game.

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