For those of us with OCD, could you start monster levels at 0, or have a way to purchase to the next level milestone? Going 1 level above the requirement if you start at +25 is frustrating.
You can make up for mistakes at the beginning as soon as you get your first prestige. But to make it easier to get to that first prestige, you should save your essences as soon as you unlock the first 4 basic towers. Normal packs at 40 are *much* better.
Have to repeat what Rythmyo said about EP. Right now it's really not a good system, since there's no decent way of idling it, and even clicking to get it done is extremely annoying (you need to constantly go between breaking and merging). The only way to idle it is to set your rebooter just perfect, or else you'll fill up the board and no merges will happen if you're idle.
Found the fuse timer 'issue'. It slows down when you hit block 250. Not sure if it's intentional or not... may be since it would be pretty easy to hit 300 with it at 2 seconds (especially with double upgrade). If it's not a bug, it should probably be made a bit more clear in the game.
The medal gain formula is very odd. If you watch it for a while, it'll sit at the same number, jumping up every once in a while. But sometimes it will lower, too. It tends to settle on a number for a while, but once it switches, it usually goes crazy for 5-10 seconds.
I don't think having random paths like in L5 is a good thing for a puzzle game. That makes it more of a memory game with potentially lots of restarting.
Thank you for your feedback!)) This is very important for us. You can try 66 levels of the full version of the game. New monsters, new adventures, a map and new smart moves are waiting for you!
https://store.steampowered.com/app/1209520/Smart_Moves
The game is definitely getting better. Having at least 1 extra save slot would be nice, though. I quit after unlocking each character to see the new one (oh, and even more characters would be good). It would be nice to have been able to save one and go back later. I'm about to start my first full game since way back in earlier versions since everyone is unlocked, but even now it might be nice to have another save to go to.
Good kids or beginner puzzle game. Very few ways to be caught. I was just waiting for a puzzle where you didn't want to pick up a key too early or you'd lose the door as a platform, but that never showed up.
Lots of promise. A little bit of a tutorial would be nice (it took me a few battles to notice I could use both cards at once, and I also didn't notice the character upgrades for quite a few battles). Also, the settings button is currently doing nothing for me... might not be implemented yet.
We're working on a tutorial. EDIT: We added a tutorial! The settings button should be fixed too. EDIT: The tutorial seems to have been broken for some people, it'll be fixed in the next version.
On the Cave of Nemesis, either kill them really close together, or freeze them (with Freeze or the on death skill) right after you kill one. It's tricky in any case, but freezing the one remaining one gives a little bit extra time. The live one will use the ability to bring the other back, so that's the one you want to freeze... not the one you're about to finish first.
Offline calculation could probably use a little tweaking. I'm rebuilding the 3rd friend, have two L41 blues (both the gold collectors), the other blues are in the 30s, and everything else is at L21. I spent probably 6 hours offline and didn't get enough gold to raise any of my blues 1 point. After about 1-2 minutes of active play, I got enough to raise my highest level.
The enemy's armor is 39, so only 2 of my guys could actually hit it... maybe that had something to do with the extremely slow gold gain.
Hmm that does seem a little off. Active play should outperform offline but not by that much. Could you PM me a screenshot of the upgrades screen or just describe your current units and lvls and I will see what's going on.
The jar of goo probably needs to be worth more. As it is, you very quickly get to the point where making combos is worth more than getting the jar. After that, even just filling up the bar is worth more. Right now it's worth 100, but I can make 500 by just matching low combo blues before they get there.
I'm frozen on the upgrade screen anytime I go there now. It happened sometime after painting a card and salvaging cards. It also shows I'm on page 12/12, so it's probably an issue with pointers/rebuilding the deck info.
Pretty fun, but very poorly balanced. For the mutations: the Puker, Bomber, and Swag are horrible. Brute, Bolt, and Charming are awesome. For the zombies, speed and pickpocket rule. Boost power and health aren't really needed.
It is intentional, I will add some information about that, sorry.