Hmm... I broke the game and each time I pass another turn it stays at the same year of 1804BC. I really wanted to get to Christ.
For any of you interested like I was, YES, farming will BREAK THE GAME. You have to figure, since farming works with such large numbers, eventually it comes to a point where each additional point you put into farming drastically increases your production. Also, you get passive Culture and Production just with your total population, so I made a civilization of ONLY Farmers and Fighters. It came to a point where I was getting more culture research points than I know to do with (currently at 75k Research Points, can't click enough to spend all of them) and Threat level is at 0.3% just due to lack of care to click enough times to increase my strength.
Great game though, easiest way to win is with cows. For gameplay after winning, focus on farming until the game breaks.
###MESSAGE TO DEVELOPERS (COMING FROM A DEVELOPER)###
To balance this game, I would recommend to consider the following to make this game even more awesome than it is so we can increase player retention
1.) Have a unit maximum according to number of mines owned/ upgrade level of mine
2.) Have the units weighted to where halbs for instance would take more "unit spaces" for instance
3.) Limit the number of nukes that can be held per base
4.) Increase time it takes to create a nuke
5.) CONTINUE DEVELOPING THE GAME! MAKE A GENERAL CHAT AREA IN A GAME LOBBY! GET THIS THING GOING, YOU KNOW PEOPLE ARE STILL PLAYING CUS IT'S AWESOME SO DON'T QUIT!!!
Great game, I thought it was too easy and a bit monotonous. I passed the game without losing a life, didn't have full upgrades, and went to 7 million on survival before I figured out the amount of enemies in survival doesn't increase beyond a certain point and you can go on indefinitely, at which point I witnessed losing a life entails someone screaming. Difficult to get all badges without grinding for many many hours. Otherwise 5 of 5 stars =D
There needs to be a unit limit in place to help with lag, determined maybe by the number of bases, and increased by another add-on to the bases. Having unlimited numbers of units frusterates me to no end and makes the game at times unplayable
A group of 4 witches does well after you have at least +75 all stats. Once fully upgraded you can use the witches special almost indefinitely with little lag between each casting. Once you get to +120ish, replace two witches with cats for more firepower. Anyone not catching on, note that the +speed/attack buffs stack.