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Aekeri's Comments

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Epsilon

Play Epsilon

May. 11, 2010

Rating: 0

possibly the coolest looking flash game i've seen. great use of the portal mechanic. a bit on the easy side.

SteamBirds

Play SteamBirds

Apr. 02, 2010

Rating: 0

A cool feature can be replay a battle with no pauses, to enjoy the dogfighting action.

Grid

Play Grid

Jan. 14, 2010

Rating: 0

end level score tallying and inter-level transition agonizingly slow.

Grayscale

Play Grayscale

Jan. 14, 2010

Rating: 0

I think it would be more cool if the player put together the gears so that a ball traveling on a fixed path can get to a goal =)

Take Something Literally

Play Take Something Literally

Oct. 22, 2009

Rating: 0

First! That doesn't work! :)

Don't Look Back

Play Don't Look Back

Mar. 04, 2009

Rating: 0

T_T

Mastermind: World Conquerer

Play Mastermind: World Conquerer

Feb. 12, 2009

Rating: 0

awesome ending

SeppuKuties

Play SeppuKuties

Dec. 08, 2008

Rating: 0

the ending is so sad ;_;

Eternal Red

Play Eternal Red

Dec. 03, 2008

Rating: 0

boring.. no fast forward...

Stickman Madness 3: Stronghold

Play Stickman Madness 3: Stronghold

Oct. 31, 2008

Rating: 0

some actual hitscan projectiles would be nice

Warlords: Heroes

Play Warlords: Heroes

Oct. 29, 2008

Rating: 0

Tedious and repetitive, poor combat mechanic.

Picross Quest

Play Picross Quest

Oct. 07, 2008

Rating: 0

Quite the rip-off of picross DS. The same color scheme, except for the ugly offputting orange background. Similar fonts for the puzzles, timer, and level selection screens. Heck, virtually the same layout of the puzzle, timer and level selection screens. The only thing different aside from the ability to number the squares is the lack of animated colored completed puzzles and themes. Oh and the horrid interface clash of the different buttons and main screen (i guess the author tries to be a bit original here, but it just clashes with the crisp graphics that were copied).

Shadez: The Black Operations

Play Shadez: The Black Operations

Aug. 24, 2008

Rating: 0

too easy, no strategy involved, if you actually want to use some strategy its a bit hard selecting overlapping units is problematic, often i missile a troop instead of a missile launcher antiair missiles would be more useful if they autolock on targets. if it takes 2 seconds for the plane to hit your tank, and 1.5 seconds for the missile to hit the plane, it leaves 500ms for you to prepare the missile and click on a rather fast moving target. spam artillery once it's available and game becomes trivial

Epsilon

Play Epsilon

Jun. 21, 2008

Rating: 0

graphics are quite awesome.

Arcane

Play Arcane

Jun. 09, 2008

Rating: 0

bows are so totally broken, overpowered xD

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