Honestly if you want to coast through the game go for a dark lord start and focus entirely on grim dagger, murk blades, and rift skills since all proc on hit effects you can recover huge amounts of mana and health by stacking groups of enemies through aggro and finishing them off. Grim dagger is for easy early game, murk blades is for bosses as dropping it exactly on them is five hits, and rift is costly but its amazing for larger groups and the end game boss with his summons.
When the game is paused, the countdowns still run meaning that summoned creatures can disappear during the pause screen. This actually helps a lot in later stages where summoners are abundant.
Another fun little bug is that when you rapidly click on one of the three empty hero slots in the selection screen, the portraits get bigger until they engulf the whole screen.
I think there might be a glitch in the Power Throw ability, it doesn't bounce five times as stated in the description. Great game though :D I'll be playing this for days.
During the Brains Mission, one zombie towards the end wouldn't walk closer, it just stayed on the far right side making you unable to finish the mission. Bugs aside, this is an amazing game!
The most powerful clan of mages is definitely the Ice Land mages. They can freeze opponents whenever whenever they try to defend, and they can freeze them when they can't handle an attack. The big 600 uber combo shot at the end is no big deal, plus they can recover health and mana with another of their skills. Their only real competition is the chaos desert mages, with their skill to reduce power, they can force a stall war. It's remedied though by the fact you can insta-kill an opponent if you have 20 freeze points on them. Essentially, Ice Land mages are the best.
Super easy if you do Schw's technique and always go for the opponents main base first, send like 3 waves from your main base to the computers and you've pretty much got the game.
fixed!