My only beef is that I couldn't make it out of the pipe and I fell through the world. Otherwise, this game is awesome. I love all the touches like the fake gun when you go up against a wall.
It was fun until I got near the last wave of the last level. I realized I needed a different kind of turret to take out the enemies, but since I hadn't been using it, I couldn't buy one powerful enough to make it work. Since I can't restart the campaign, I have to start a whole new game if I want to try a different setup. My rating dropped from 5 stars to 3 for that reason.
If an enemy is at low health, have everyone pass and use the opportunity to heal up and stuff.
It seems odd to prolong combat in order to keep the party healed.
Great idea, I initially rated it 5 stars, but after realizing the only way to heal between battles is with potions (even though I have a healer who can heal during battle) made me drop it to 3.
At least give a save option so I don't keep trying to kill something until I happen to lose all my good items.
This only gets a 3/5 from me. The idea is good, but the abilities suck since they drain shields. Also, there's no way to get a base back if you've lost it. It seems like the best route to go is to only upgrade the main base.