WORK ON THIS!!!
Seriously, tune it up, and you have a fantastic game, i gave it 5/5, but FOR THE LOVE OF CHRIST change or get rid of the score increment sound. And there are blocks that are impossible to stop and that just plain sucks.
like I said, 5/5, BUT FIX THIS GAME!
really, really fun, 2 things though:
1: Player needs more feedback on being hit. Monkeys in pain are sad, but it's good to know when the thing behind you made it to punching range or whether or not you escaped the wizard's blast in enough time.
2: i think something closer to the spacebar would be nice for changing weapons, or even just two weapon/previous weapon buttons(A or S would do). Ergonimicize.
As a general rule: goal-oriented puzzle/bejewelled-esqu game = bad, I can overlook this versions lack of saves and lives, but the key lock thing _inside_ the puzzle is redundant and unnecessary, I want to click blocks away without having to worry about some key lock thing ending my click tirade early.
Otherwise a dandy game :D
I'm... in space? Playing a singularity? Oh my, ok, there's stars, holy crap, uhhh... hide behind the star thing, what are these messages flashing at me? Something subliminal... must...kill...developer... braaaaaains.
good for it's simplicity, but it bugged out for me in the end. The red targeting line could also be centralized on the basketball instead of just appearing wherever you happen to click. Aesthetics issues it all, some light cleanup.
good game, to be sure, but plenty of balance issues. For the most part it seemed like I was just aiming at my feet and holding down space. not very involved and or fun...