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Aestheticrebel's Comments

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Civilizations Wars

Play Civilizations Wars

Apr. 07, 2010

Rating: 0

The only thing I can think of that Agility affects is spell resistance. My troops survive swamps with almost no losses at full agility.

Mushroom Madness

Play Mushroom Madness

Sep. 23, 2009

Rating: 0

I have a huge problem with the factthat the spiders only have 6 legs.

Assembler 3

Play Assembler 3

Mar. 25, 2009

Rating: -1

KLAck klackklackklack klick krssssh klackclack KLACK sploosh klack klack klick krsssh Yeah... hm.

Pandemic 2

Play Pandemic 2

Aug. 11, 2008

Rating: 0

RAAAAAAAAGH!!!! 60 people left at day 100 ;_;

Ragdoll Cannon 1.5

Play Ragdoll Cannon 1.5

Jul. 17, 2008

Rating: 0

odd, it playes like you forgot your stop(); 's for me... sounds like fun too ;_;

Music Catch

Play Music Catch

May. 25, 2008

Rating: 0

Beautiful! I love it's simplicity, and the song is beauteous. 5/5

Lab 06

Play Lab 06

Mar. 08, 2008

Rating: 1

can I first my own game XD

Bee Buzz

Play Bee Buzz

Feb. 23, 2008

Rating: -2

music's annoying, little too short, no variety :/

Elven Mists

Play Elven Mists

Feb. 23, 2008

Rating: 0

one level demo? arbitrary as hell too and kinda funky. Not my kind of puzzle game at all.

Easter Goal

Play Easter Goal

Feb. 23, 2008

Rating: 0

plays like a banner ad game. sketchy controls + inaccurate hit zones = not great at all. Also, little too early for easter.

Sweet Dreams

Play Sweet Dreams

Feb. 19, 2008

Rating: 0

The visuals hurt my eyes >.<

Quads

Play Quads

Feb. 19, 2008

Rating: 0

WORK ON THIS!!! Seriously, tune it up, and you have a fantastic game, i gave it 5/5, but FOR THE LOVE OF CHRIST change or get rid of the score increment sound. And there are blocks that are impossible to stop and that just plain sucks. like I said, 5/5, BUT FIX THIS GAME!

Flash goo

Play Flash goo

Feb. 19, 2008

Rating: 0

internet nostalgia anyone?

Choose Your Weapon 2

Play Choose Your Weapon 2

Feb. 17, 2008

Rating: 0

really, really fun, 2 things though: 1: Player needs more feedback on being hit. Monkeys in pain are sad, but it's good to know when the thing behind you made it to punching range or whether or not you escaped the wizard's blast in enough time. 2: i think something closer to the spacebar would be nice for changing weapons, or even just two weapon/previous weapon buttons(A or S would do). Ergonimicize.

Grasped

Play Grasped

Feb. 17, 2008

Rating: 1

Wonderful little game, little or no motivation though :/

Pirate Chains

Play Pirate Chains

Feb. 16, 2008

Rating: 1

As a general rule: goal-oriented puzzle/bejewelled-esqu game = bad, I can overlook this versions lack of saves and lives, but the key lock thing _inside_ the puzzle is redundant and unnecessary, I want to click blocks away without having to worry about some key lock thing ending my click tirade early. Otherwise a dandy game :D

Super Stellar Astral Star Destroyers

Play Super Stellar Astral Star Destroyers

Feb. 16, 2008

Rating: 0

I'm... in space? Playing a singularity? Oh my, ok, there's stars, holy crap, uhhh... hide behind the star thing, what are these messages flashing at me? Something subliminal... must...kill...developer... braaaaaains.

Basket Blast

Play Basket Blast

Feb. 16, 2008

Rating: 4

good for it's simplicity, but it bugged out for me in the end. The red targeting line could also be centralized on the basketball instead of just appearing wherever you happen to click. Aesthetics issues it all, some light cleanup.

Bite Sized Bat

Play Bite Sized Bat

Feb. 16, 2008

Rating: 0

cute, liked the artwork,just had too many raindrops ,and I understand the red moth challenge bit, but there were really, really too small.

Goblin Defense 2

Play Goblin Defense 2

Feb. 16, 2008

Rating: 0

good game, to be sure, but plenty of balance issues. For the most part it seemed like I was just aiming at my feet and holding down space. not very involved and or fun...

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