At first I was like; Oh, this is pretty simple. Then a couple later I was like; Okay, this is getting pretty complicated, but a good challenge. And just a few levels after that; Oh RNGesus my brain....
@marmaladejackson Based of what you just said(well, written)it couldn't have been Malediction, since that would only result in five attacks(your allies plus your hero)so it could only be one thing; Bounty. While I'm not sure is those attacks from bounty would proc her ability(again, still haven't gotten her)it would explain(sort of)the 'having little to no money' part.
@marmaladejackson Possibly because she used Malediction, while I'm not sure if it actually procs her ability(still trying to get her), going from what you said, it probably proced her ability to heal when she attacks, counting each unit attacked by Malediction as her attack.
*Puts headphones one at full blast and turns all the lights in the room off*
*First few clicks in the game*
*Very calmly takes headphones off, turns on every light in the house, and looks for a fresh pair of shorts, all while muttering 'nope' over and over again*
Oh dear, I think I broke something. Well, not exactly
broke something, but something that could make a match not end.
I played a Metris deck, one with tons of card stealing cards, Informant, Infiltrate, Ransack, Deciet, and Impersonate, and I played against a Vestipole deck and tried to see if I could reduce the opponent's deck to zero. I almost did it, and it backfired. The last two cards were Spice Route cards, so AI plays one, it goes into the deck and no card is drawn since I had all of them, next Spice Route is played, it goes into the deck and the Spice Route is drawn. I immediately began regret everything. Right now the AI's at forty health, and still climbing. The concede button showed up and I'm going to click it.
I'm not sure if it's just me buuut... In Structure, there's that one locked slot below the Reactor, is it always suppose to be unavailable? Even after beating the final level?
Just a quick question, is the AI for priority of cleanse retarded or something? It seems to prioritize the most useless unit it can cleanse, like a chaosed unit that doesn't even have an activation skill instead of this other unit that's been diseased, immobilized, and could have done a lot more than what the unit that the cleanse had targeted
@SilentNinja99 I think it's because people pick blazer, go "LEEEEEEROOOOOOOOOOOOY JEEENKIIIIIIIIINS!!!" use Radiate, Flamethrower and Blaze Bomb the heck out of where they are "LEEEEEEROOOOOOOOOOOOY JEEENKIIIIIIIIINS!!!"-ing to, die, then since bombs and skills are refreshed on respawn just do it again, similar to a Tank constantly repeating the above with Neutron Shell and Concussion Bombs, or a Shocker with Aegis Device, Innervate, and EMP Mines. The latter I find twice as annoying as the former. I really think you should make it so that the cooldowns of the skills are still there even after death(ie if you use some skill that takes, say, thirty seconds to cooldown, if you use it just before you die and it takes you fifteen seconds to respawn, it still has a fifteen second cooldown till you can use it again.)to promote diversity, while one class' skills are on cooldown use another class, and on that note you should make it just one extra bomb on respawn and not all three.
I have no idea what happened, but burn damage is seriously freaking broken right now; instead of procing like ever second and a half or two it goes like twenty a second or something.
@oOKillerSlothOo But is very much well worth it when it has. Except when you cant find a decent pinged server to play on. What the heck happened to the Asia servers? I haven't played a decent game since I can't find a server with low ping to play on.
I think you should change the rate of how fast a class can capture points, with scout and assassin being the fastest and tank and blaster being the slowest.