What on earth does THIS mean?
An error occured running the Unity content on this page. See your browser JavaScript console for more info. The error was:
uncaught exception: abort(185) at jsStackTrace (Game.asm.framework.unityweb:2:27460)
stackTrace (Game.asm.framework.unityweb:2:27631)
abort (Game.asm.framework.unityweb:4:39918)
liI (blob:33:1)
zFa (blob:22:1)
vFa (blob:22:1)
CWa (blob:25:1)
nHc (blob:27:1)
ySa (blob:25:1)
D7a (blob:25:1)
m7a (blob:25:1)
i7a (blob:25:1)
T6a (blob:25:1)
eUb (blob:29:1)
Cyb (blob:34:1)
KXa (blob:25:1)
xXa (blob:25:1)
x7H (blob:33:1)
browserIterationFunc (Game.asm.framework.unityweb:2:48006)
runIter (Game.asm.framework.unityweb:2:51098)
Browser_mainLoop_runner (Game.asm.framework.unityweb:2:49543)
If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.
I don't know why, but every time i try to open the Shop, or do anything other than go into the minis the game crashes. combined with it's unusually long load time i won't be playing this game any time soon, despite it's cool premise.
This game is a breath of fresh air for the people who don't play Idle games or freemium MMOs here at kongregate, and i am glad that you have put the time and effort into this project. However, comparing this game to it's previous OneShot version, i noticed there are features missing as well as added in. What happened to the move prompts and types? They added a complexity to combat that was one of the best parts of the game. were they removed for a reason, or was it simply due to the incomplete nature of the game? i would like to know as i am interested in what this will turn into.
When the Cubies are assigned to an area to clear (Wildlife, Meadow, Vein Etc.) are the cycles meant to go down without anything being gained or are the cubies meant to actually harvest the material? Like so devs can see
The cubies do harvest resources every time they mine (indicated by the resource bouncing), but at a lower rate than clicking. This is because clicking has a bonus per cubie that is mining. Cubies now are meant to primarily clear our the resource while you are not attending to it. We're going to have to keep modifying this system, the messaging around it seems a little confusing right now and I think we could make it more interesting. Nate and I are discussing what to do about this currently. Thank you for your feedback! If you have suggestions I would recommend posting in the suggestions thread on the forum.
Just beat the game, and it's not bad. This game has quite some potential here, so perhaps in the sequel, could there be more enemy and gun types? the enemy spawners tend to give up after a while and just spam the red homing bullet guys.
What do gems do? they seem to be some sort of legacy currency, but there isn't anywhere i know of to spend them. Is this something that can only be spent in the full version? Upvote if you want devs to see this
this is quite interesting. too bad that when i joined, there was no-one in the game.
P.S Is there a way to remove individual blocks? The superjump is cool and all, but sometimes you want to make stairs instead of a tunnel.
Tip: to look somewhere else but not move from your position, right click an empty area until an eye pops up. then, click on the position you want you merc to look at. NOTE: this costs one action point.
The cubies do harvest resources every time they mine (indicated by the resource bouncing), but at a lower rate than clicking. This is because clicking has a bonus per cubie that is mining. Cubies now are meant to primarily clear our the resource while you are not attending to it. We're going to have to keep modifying this system, the messaging around it seems a little confusing right now and I think we could make it more interesting. Nate and I are discussing what to do about this currently. Thank you for your feedback! If you have suggestions I would recommend posting in the suggestions thread on the forum.