Oh and it would be very nice if you gave the main characters a signature skill, I was loving the psyco ravenous barbarian character, until he just became barbarian #1 of 5.
Great game so far.
I would suggest changing around the upgrade skills system.
I don't really want 5% of this and 10% of that. I want to know if I spec into bleed, then 50% (at max) of my shots will bleed.
Same with the healer, it seems pointless to go over ether flash lvl 1, because you are already getting the most from the light up part of the skill (the damage bonus is minimal compared to the to hit bonus already being maxed).
Would be nice if weapons also were toned down and the passives added a percent to weapon damage, so it would mean something to spec into pure damage compared to extra hits, or attack percent bonuses. At the moment, it's much more effective to buff skills and simply buy a strong weapon to compensate the lack of damage.
Overall a great game.
Firstly. Cool idea.
All objects should interact, especially mines and missiles with bigger roids, this would help the player tackle bigger objects when they take some hits.
Some sort of indication of missiles coming in would be good but I understand why it isn't like that,
anyway to make this 2 player co-op, also need a way to reload while using another gun, as it's pretty pointless using different types if you're stuck reloading 1 instead of switching.
Great little game though.