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Zombie Infestation: Strain 116

Play Zombie Infestation: Strain 116

Oct. 03, 2009

Rating: 0

I really expected a better game. The scenario is nicely done, but it's too small, what makes it more difficult to control and the details something you just can't perceive very well. Try to make things bigger, you are not allowed to see the whole area anyway. The minimap could have been way more useful if they showed the areas how they really are, not just simple rectangles that basically only tell you if you visited the whole level. Apart from that, the music is great, it really adds to the atmosphere, the sound effects are also well-placed, and the exploring idea isa very good one. With some adjustments can make a very good game.

Crush the Castle Players Pack

Play Crush the Castle Players Pack

Sep. 28, 2009

Rating: 0

Like the original one, you can't predict how your stones (or bombs) are going to fly, together or separated seems to be something close to random. The same applies to the impact they are going to cause on the structure. Of course, there are some ways to throw that increases the chance of something working better, but it's still a game of trial and error.

Pwong 2

Play Pwong 2

Sep. 18, 2009

Rating: 0

Absolutely awesome! Just to think of what could happen if you played pong with lots of balls is worthy of all the credits. The powerups are very well thought, especially the shooting one. I couldn't feel much difference with the paddle curve upgrade, but it could be that I was too busy trying not to loose a ball to look at the trajectory of the ones I saved. The music fits the game just perfectly and the graphics are very pleasant, though I think it would be better if you could turn down a little the constant color-switching. Even then, it's a very well-deserved 5/5.

Thing-Thing Arena 3

Play Thing-Thing Arena 3

Sep. 18, 2009

Rating: 0

An OK shooter-platformer. Nice mechanics and variety of weapons - that are available since the beginning. The downside is that it doesn't call you to play it again. After a couple of minutes it gets repetitive and your character doesn't gain bonuses like improve aim or more life. The fact that it doesn't have a 'story mode' is also a bad aspect in a game that have its main appeal as shooting and blood. Good overall concept, but it could be much more if there was something that makes you want to come back.

Epic War 3

Play Epic War 3

Sep. 17, 2009

Rating: 0

It's a good overall game, so far the best of the series, but there's still some problems: The quality control is poor, only allowing to hide the health bar does not compensate for the huge lag this game have. The micromanagement is also poor, what if I want to push forward only the units who are in the middle of the map, but not the ones defending my castle? It should allow some kind of manual selection of units. The card system is very good though, it allows many different combinations and the cave of trials push the difficulty up on a fairly easy campaign mode.

Estamos Pensando

Play Estamos Pensando

Sep. 11, 2009

Rating: 0

Very nice story. The game completely deceives the player into making something that it's impossible in real life. And sometimes we actually think we can do. It does shock the player, and if this was the intention of the game, it's well made. The music fits the game pretty good. The movement of the character could have been less stiff, but it's my only complaint. Good game.

Canabalt

Play Canabalt

Sep. 04, 2009

Rating: 0

At first glance it seems a boring game, all you have to do is jump, and you can't even actively manage your speed. The boxes and crates that suddenly appear makes you want to jump over them, but if you're going too fast they help you slow down a bit and you can see clearer again. There are of course some things that don't fit too well: There's no quality control. I know it's a light game, but if you're on a tabbed browser and have lots of tabs open, the game does lag, and this is absolutely not good on a reflex-based game. Another thing that is not actually all bad is the way some windows appear: If they're below your current level it's almost certain that you will fail to pass through them. When they're on the same level or above you they still are tough, but not quite impossible. Anyways, it is a great game and very well tied up, the graphics, the background and even the music helps build up the tension the game wants. Very nice!

The Hard Badge: Issue #3

Play The Hard Badge: Issue #3

May. 28, 2009

Rating: 0

These really are an excellent addition to Kongregate =D

Don't Look Back

Play Don't Look Back

Mar. 06, 2009

Rating: 0

A great example that you can tell a beautiful story without words. A simple and fast game that has a deep meaning. Congratulations on the game!

Pel

Play Pel

Dec. 02, 2008

Rating: 0

Awesome game. Simple and addicting. I just amaze myself when I realize that I'm reacting way too quickly than I thought I could. And it's this sudden thought that makes me lose concentration and lifes. But there's something in this game that keeps calling me to try one more time.

Z-Rox

Play Z-Rox

Sep. 20, 2008

Rating: 0

Awesome concept! Extremely original and well done. Drawing the lines you see helps out a ton. I was amazed when the lines I was drawing actually made something concrete. The tricky parts were the ambiguous levels, in which the drawing was so generic it could mean many different things, or so complex it was hard to put on paper. But hey, it did make me think of the possibilities. Congratulations on making such a great game out of such a simple idea.

SandStorm Racing

Play SandStorm Racing

Sep. 12, 2008

Rating: 0

Interesting game. A bad thing I noticed though, was that the first race was by far the harderst one. I couldn't believe that I won the first race and as soon as I got the first upgrade, the second race was way too easy. A bit later it gets a little more difficult, but nothing compared to the first one. And it's not just because you're still learning how the game works. Well, it's a good concept of racing, simple and fast-paced, nice and clean graphics, but the difficulty curve is really bad.

Areas

Play Areas

May. 10, 2008

Rating: 0

Very nice concept, excellent choice of music (even though it gets irritating after some time). The fact that you still learn about new upgrades every so often until the very end of the game is just awesome. The lack of text does complicate things a bit in the beginning, but if you persist a little you get the hang of it. Most of the fun is in figuring out what the new upgrades do, but I really would appreciate some explanation on some of the more complex upgrades after I finish the game. Some of the later levels do need an amount of luck to get to the first white circle fast and receive a good upgrade from it, so it would be nice to have some indication of where to go first. The commands of move, shoot and pause does take some time to register, and could be decisive in a critical time, those could get some improvement, since it's the concept of the game to not depend on anything but the movemento of the mouse. Still, it's a great game that like few ones deserves a 5/5

Oroboros

Play Oroboros

Sep. 08, 2007

Rating: 0

You have to dodge. Even though the game allows you to have blades to attack, they protect more than cause damage. Agility is the key, and to make points, have your max tail. Those are good concepts, and makes the game quite fun until it starts to repeat itself. At some time the game simply didn't change at all, and the evolution potions were all maximized. This kind of thing don't make you want to continue playing. Overall is really a good game.

Seven Deadly Sins

Play Seven Deadly Sins

Aug. 07, 2007

Rating: 0

A fun and quick game. Perfect for having some good laughs and kill some time. It tricked me in thinking that 14 days were too much, but it's just enough for beating on a first try.

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