It would be really nice if the help page for plastic drew out EXACTLY what came out of each INDIVIDUAL side, I mean with labels for each possible connection. That one thing has been confusing me for the longest because I can easily break the pattern loosely described, and nothing is clogged at all.
Not much content, but it's a beautiful story. Everyone is right. This is the most entertainment I've had out of a game that just made go left and right multiple times. Very nice work.
Great game! It would be cool if, at any time, I could mouse over the generator and see their individual heat load, as in how much heat is it currently getting from each surrounding solar panel. Just had to do a bit of math to figure it out, and realized I had plenty of room for upgrading the solar panels without melting down everything. It would be cool to see it like an overlay heatmap, or something.
It would have been nice if there was something that awarded you for keeping track of which one was the original. In the end I was playing with the a clone of a clone.
This is a pretty cool game. I just wish that it was completely keyboard-supported, as opposed to only halfway. I can use the keyboard shortcuts only up to a point, which makes it awkward to traverse through the menus.
This is a pretty cool game, but I was wondering if it would be at all possible to create UI for the health and energy bars that follow you, so you can see how much health and energy you have on you at the time, without risking looking away from your ship for a split second, and get hit by a wayward bullet?
I noticed this wasn't put in the posts yet, so I'll say this: If you're at your spawn limit, and one of your units die, after you replace them with a spawn, you can then revive the dead unit, EVEN IF REVIVING THEM PUTS YOU OVER YOUR SPAWN LIMIT!!! I had a 20 spawn limit, replaced the units and revived: 22/20!
Ancient Bills from a long time ago, Ancient tablets depicting history and wisdom from days of old, Huge Shiny Rubies the size of a small Grinn, Ancient Crowns of yesterday's Kings, diamonds and rings...but they're worth nothing to anybody, and all I can do is delete them. ;,,,(
The game is great, but as of late, there has seemingly been a rise in Brazilian (BR) players, and it has caused a lot of lag, so much so, that I can spend more than 10 seconds shooting a box or hovering over drops before anything happens. You may have to create a separate BR server, so that the rest of the US people can play properly.
I love this Game!!! I would totally play this on my free time. It would be nice to have a couple of extra choices, though:
1) a way to change the scale used at will in the middle of a loop.
2) more pages. I like long songs! More time for development.
This thing has a long way to go before it replaces Minecraft. I'm having so many problems with shift click. It keeps wanting to dig up my backdrops, it won't let me open my doors, and if I try to place something next to a table or furnace it instead open the furnace. However, when I try to shift click of the table or furnace, it won't open...no thanks.
Servatis, I was thinking the same thing as you, but then I saw the mechanic. If you noticed, whenever you saw that you typed strong, then armored, you had almost not manna left. You had to work your way back up to what you want, which made the game tougher. The hardest part of the game was getting a strong,armored special out before you lost your book. If you were able to concatenate those three words, this game would be even more cakewalk! Don't change that. I like it right where it is. It gives the game more of a challenge.
I agree with Knives Assassin. However, if you're illiterate, then chances are you shouldn't be wasting your time playing a game.:P However, in the case of color-blind people, he does make a valid point. It would be nice to make the character either look different between the reds and greens, or you could, in a tutorial, show which ones are "green" and which ones are "red", so that the color association is there.
I totally agree here about colorblind people, and if I ever make a sequel, will make greens and reds in different shape and show which ones should be killed and which left alive.
I don't know about the save feature, but in case you're wondering, here's some of the bugs I've found:
1. When you scale an elevator to make it run on more than two floors, and the third floor doesn't exist, or is shorter than a regular office floor, a blank office floor will appear.
2. When you designate the elevator to work only on a few selected floors, it still works on all of them.
That's all I've got for now. I'll keep looking. 3/5 until the bugs are fixed. I'm hoping they will, which is why I'm still putting this into my favorites...!
I'm very unhappy that the game still crashes upon loading, but still hopeful that the creator will figure out the flaw. You have me blessings, coding warrior.....fight hard and strong.
This game is hard, but good for practicing trills on the piano (left finger, right finger,left finger, right finger,left finger, right finger,left finger, right finger,left finger, right finger.....)
ppl are so distrustful