What exactly is the point of Dark Ritual? Because right now it looks like a way to ruin the game for yourself. Sure I still have 120/120 dark mana available to me at level 1, but I can't use any of it on perks, all the perks I bought before I ritual-ed are now gone. I have my artifacts, which are helping me get back a little, but it appears to be completely useless.
Could the cost of purchasing the upgrades in research be dropped to 1% of their current costs. It wouldn't truly affect the rate at which gems are gained, but it would allow players to spend more time playing in the new system instead of having to grind with lightning forge every reincarnation just to get back to the new fun content.
So far 1) Does it have to be an autoclicker fest off the bat? 2) Everyone but the cheapest and most expensive on the team seem lackluster. The first guy is cheap and upgrades well and shoots fast, the last guy finally removes the need for me clicking so much. The rest are eh... 3) Can we maybe have a $/s earned counter for the last 10 seconds so we can see which level is optimal? Because unlike other incrementals, the highest level you can get to isn't the best based on your health/money scaling.
I like the game so far though. It's got potential.
Would it be possible to gain back 50-75% of the resources spent on a lower tier item when you prestige it to the next tier? So a tier III item when upgraded to tier IV might give you back some of the millions or a resource you invested in it.
The reset % isn't added or multiplied. So I reset a second time and got 24% instead of the 16% + 24%. Not really worth resetting at all if that's the case.
Could you please implement a toggle for the scrolling background. It actually triggers my motion sickness and is not conducive for staring directly at this super cool game for hours on end.
I wouldn't give up on it yet. Personally I gave you 5 stars. You added things to your game no one else has. It's original and worth the play. It's not perfect yet, but if you keep working on it, it can be.
This is a good idea, I'll test out some ways to make the survey hammer have more usefulness later in the game.