@Alien_Dude2 Changing ores automatically can be disabled in the options in the gear menu at the top: click Adaptive Production. Sending to the merchant causes them to be sold before stuff in your inventory (when you're using the "Protect Storage" option, it's how you sell anything).
Feature request: If we Prestige while we have pending equipment upgrades, can those upgrades be turned into scrap automatically, instead of just being lost outright? Or can you make it so they're still available to pick, since equipment (and scrap) carry over anyway?
Fun game with solid mechanical execution.
You do, however, have a pretty severe RAM leak (Firefox, Win7, but also occurs in Chrome/Ubuntu, so I'm assuming it's Flash itself, rather than an implementation).
Want to note that increasing animal-rate on the lawnmower causes a significant decrease in DPS for it (having just rate/speed maxed gives 60k, having rate/speed/animals maxed is 40k... idle for comparison's sake, and no berserk).
For those having trouble, zooming out can show new story beginnings in other routes.
Really enjoyed this, even in its minimalism. A solid execution of a fun idea.
I think that people missed that it's a hard AI, and thus intended to be sentient... probably because of the limited responses. It's a solid idea, though.
I can't imagine that anywhere in the design of this game the creator thought "Yeah, this'll be the best WWII game ever!" or "Best full-roam shmup!" or... best anything, really.
What was your intent, then?
Astro's first fight isn't bad... in Boss Rush it's another story. In story mode, you can bomb his entire last form, almost, depending on your weapon setup.
Pretty good, overall... the typos all over the place and the lack of original ideas makes me think it was an amateur project, but even with that, it's well refined and fairly polished... kind of a "best of" of defense games, and it's well put-together for such a thing.
Still, leaves a lot to be desired. 3/5, -1 for lack of originality, -1 for tons of typos and unclear effects.