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Game comments and reviews
Jan. 07, 2021
@manowar999 Are you sure it's not 25% of *current* health, instead of maximum, and that they're not dying to base damage/towers/etc.?
Feb. 14, 2018
@Alien_Dude2 Changing ores automatically can be disabled in the options in the gear menu at the top: click Adaptive Production. Sending to the merchant causes them to be sold before stuff in your inventory (when you're using the "Protect Storage" option, it's how you sell anything).
May. 11, 2017
Feature request: If we Prestige while we have pending equipment upgrades, can those upgrades be turned into scrap automatically, instead of just being lost outright? Or can you make it so they're still available to pick, since equipment (and scrap) carry over anyway?
Mar. 17, 2017
Fun game with solid mechanical execution. You do, however, have a pretty severe RAM leak (Firefox, Win7, but also occurs in Chrome/Ubuntu, so I'm assuming it's Flash itself, rather than an implementation).
Apr. 01, 2014
Want to note that increasing animal-rate on the lawnmower causes a significant decrease in DPS for it (having just rate/speed maxed gives 60k, having rate/speed/animals maxed is 40k... idle for comparison's sake, and no berserk).
Jun. 01, 2013
For those having trouble, zooming out can show new story beginnings in other routes. Really enjoyed this, even in its minimalism. A solid execution of a fun idea.
May. 09, 2013
I think that people missed that it's a hard AI, and thus intended to be sentient... probably because of the limited responses. It's a solid idea, though.
Dec. 11, 2012
pro-tip: if your inventory is full when you pick something up, it goes away. I had an inventory full of weapons and lost the mushroom this way...
Aug. 20, 2012
Coin Box's music made me go play that for awhile instead... I'm a terrible person...
Jul. 27, 2012
shark gun for the hard badge... got lucky, my second weapon was rockets~
Jul. 21, 2012
I can't imagine that anywhere in the design of this game the creator thought "Yeah, this'll be the best WWII game ever!" or "Best full-roam shmup!" or... best anything, really. What was your intent, then?
Jul. 11, 2012
HellPoylb: Gold is used for intro gear from chapters, stones for summoning raids, and buying health refills.
Astro's first fight isn't bad... in Boss Rush it's another story. In story mode, you can bomb his entire last form, almost, depending on your weapon setup.
Jul. 01, 2012
Pretty good, overall... the typos all over the place and the lack of original ideas makes me think it was an amateur project, but even with that, it's well refined and fairly polished... kind of a "best of" of defense games, and it's well put-together for such a thing. Still, leaves a lot to be desired. 3/5, -1 for lack of originality, -1 for tons of typos and unclear effects.
May. 30, 2012
Pro-tip: Don't dance on the exploding boss... Still awesome game, easily 5/5
May. 17, 2012
@BadVanilla What would you use if you didn't use wasd? Why wouldn't you use wasd? What's your alternative? What's your reason for opposition of wasd?
May. 16, 2012
Firepower is totally the name of the game here...9 days without any issue.
Apr. 10, 2012
@HAR80: the point in the heroes beyond the first six is that you're supposed to be using them for defense against plundering.
Apr. 06, 2012
Another Sim Tower game, well made and no real complaints. decent writing for most of the storyline, so kudos on that. 4/5
Apr. 05, 2012
Short and sweet, only complaint I saw was car/truck used interchangeably, which always bothers me and is a nitpick. 5/5
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