There would be more replayability value if options you unlock with hearts stay unlocked on replays. If you have to spend hearts to unlock options you already spent hearts on to unlock in a previous playthrough, why would you replay?
Faster but riskier: Seems ally kills=no ether; Move closer to enemy, keep at least 2 on your screen at all times (stay away from gold suns). Upgrade Cannon 2x, then Smart Missile. You should get Smart Missile before enemy upgrades or right after. If you're good at controls, you can start killing golds. Upgrade Shield 1, Cannon 1, Triple Shot as you get enough ether. Kill outer golds: get close to one and try to keep gold between you and the other enemies (this way, Smart missiles hit gold and main weapon can kill other enemies). Stay close to gold until you kill it. Next upgrades: max Cannon, Engine 1, Secondary. Middle golds are trickiest so you can farm upgrades until confident or kill them by 1st getting close and try to stay close as long as you can. Focus fire until it dies. Clear other enemies afterwards (many will be trailing behind you).
Tip: The mysterious man will lead you into the foggy area when it is time. Before then, it's a waste of time entering. Believe me, I have tested it on a replay to make sure before posting this.
As for the story, from what I got: the protagonist, his friend from Chap. 1, his theology teacher from Chap. 2, and a fourth guy (I'm not certain but I think it's his face that's scratched out in the group photo in Chap. 2) conduct some sort of arcane ritual in order to gain forbidden/sacred knowledge. The ritual is successful, but the consequence of it is that they all become insane asocial serial killer maniacs. The quest for sacred knowledge is not an uncommon theme and it has a tendency of end with that knowledge leading to the person's demise.
The Enforcer's quest-line is much easier(even though it says "Hard"). Just don't buy illegal goods, always let Enforcers search your stuff, and always help and your rep rises easily. Killing Buccaneers also raises your reputation and as people have said, Buccaneers will attack you even after you join them, so you either have to flee or kill them and double the amount of Enforcer and Mercenary kills to lower your rep (if you join Buccaneers, you want a lower rep). Also, for some reason, my final Enforcer guild battle only had 32 HP xD ; The Buccaneer one had full HP.
After a battle, if you click the "Go" button before the frame moves back in place, there's a chance of being able to skip the next battle; it just has "Go" as the only option and you aren't forced into battle. This can be useful for quests that pit you into forced battle after forced battle.
I've already done all of the Challenges on Normal and I only have 75 stars. Do you have to do the "follow on Twitter" and "like on Facebook" to get the last two stars?
That is an understandable reason penguinkirby.
I was thinking more from the perspective that rare cards are great when you're just starting and early on, but after a while, you have enough of them and it sucks to get only rare cards on advanced packs. It certainly makes less of a deal from a free player like me, but I could see a paying player be really p.o.ed about it.
Oh, I see people like not being able to reset an instance until you finish the final guy in it and not being able to buy singleton cards. Very well, I'll recant my suggestions. If you minus this, you will only prove that you're trolling.
It would be nice, if they sold single cards as well (like the "Vault" in "Tyrant" for instance) even if they would cost a couple Dragon Coins. This would be a good option for people.
I don't like that you now have to finish the instance to reset it. Now I have to go through beating the Pontifix guy in "Madness and Magma" just so I can fight Magma Horror again. It takes forever and there's no guarantee I'll get what I want from Magma Horror as it is...
Merchant Guild: My task is vital to our cause. I won't share it with the likes of you!
(300 kills later)
Me: Okay, I killed 300 Sellswords and my reputation is 3000 now, so what's this top-secret plan?
Merchant Guild: Go kill 30 Sellswords. By the way, none of the 300 you killed count because that was before we told you the plan even though the secret plan to end all plans was just to kill 30 the whole time; you really should have come to us sooner, huh?
Me: What the... face-palm
Vote secret ending! My biggest reason: think Deuce should choose Ginny who sacrificed the most, but can't vote for Ginny ending which separates Deuce/Ginny from everyone. Also quite conflicted because even though support Deuce/Ginny ship (minus Ginny ending) for sentimental reasons, also think Deuce is a player and bit clueless to make definitive decision about who likes. Secret ending conveniently bypasses Deuce making romance decision (implies he doesn't) and brings back Ginny which is why it nicely resolves my (Ginny/Deuce=player) conflict. Thumbs up if ANY of the following applies to you: -like/would vote for the secret ending (which sort of combines many of the other endings) if it were a choice -at least want to see Ginny be brought back -support a Deuce/Ginny ship -think Deuce is too much of a player/clueless to make a definitive romance decision -support a Deuce/Star ship
Never used Block before so don't know much about it; however it doesn't help teammates survivability, so it'll just depend on whatever factors the player considers more important.
To SolarTide: I was upset about that as well, but I believe Paladin armor is suppose to be replacement for Veradux's. His armor increases all stats (unlike those for other characters) as does Paladin armor. Also, all of the armor pieces provide minor Lightning increase and huge Poison increase. Lightning supports Veradux's ElectroBolt and Poison supports this one poison move that he uses. No other teammate to my knowledge has any poison abilities (though I haven't used Assassin and Destroyer much). It also seems like there are no Poison attack skills that our characters can learn, so Veradux is the only one that benefits from that huge Poison increase.
Specifically, what I did:
(level 28 Gunslinger)
-All Paladin armor (for Speed and life). Bought weapons from shop.
-Re-Spec and invest all in Speed. For skills: Smash1 Wound1 Break1 Disrupt1, IronSkin1 Regeneration10, Aggression1 HeroicMotivation3, MagicBolt1 Electrobolt3, FlameStrike1 Cripple3
-Teammates: Teco (Guardian) Level 24 all Guardian armor and Catelin (Gunslinger) Level 26 in aggressive mode with 2 Paladin armor (mostly for life but Speed also) and the rest Gunslinger armor.
-Action bar has 1MagicBolt, 1Cripple, 2Disrupt, 2ElectroBolt, 2HeroicMotivation
-First round, Disrupt main guy. After that, kill off 2 lackeys (stop for Disrupt).
-After 2 shadows dead, priorities: 1st always Disrupt, 2nd is healing critically injured, 3rd dispell (ElectroBolt), 4th Cripple, 5th healing teammate around 50% health or self around 60% health unless shield, 6th MagicBolt
(Disrupt should be used whenever his mana reaches 100. Healing has higher priority if he Shadowblend, and Electro misses)
General info to beat Sinjid's Shadow (someone else might know an easier/better way, but this is how I managed to beat him):
-You have to invest at least 1 point into Disrupt because if he has full mana, he one-shot-kills someone (Disrupt should be first move you should use). Unless you're a lucky person, you should put two Disrupt in the action bar; this is because, Disrupt has a CD of 3 and the first time you Disrupt, he can refill his mana the following round (you could also just hope he kills another team member if you don't mind a longer battle).
-Speed is a priority! This is because it basically comes down to: if your Disrupt misses, it's Russian roulette and someone on your team dies (if it's not you, winning is possible).