How is this a "puzzle" game when the only challenge is getting the controls to do what you want while figuring out what you need to do is the obvious part? =/
Sigh, came back to try the hard badge on this again, and sure enough, managed to kill every human everywhere in the world except one untouched country... Wait, PERU? WTF, how'd YOU become the sole survivor??
The game looks pretty, but next time you make a game, also have someone work on things like balance and fun... looks can only get you so far. I usually play TD games to the very end, but after 40 repetitive and easy levels for the badges, I'm done here.
Ugh, the arrow key controls are terrible. Not only is precision terrible, but I hate when right and left mean counter-clockwise and clockwise. Should have been mouse controlled to be a fun, yet still difficult game.
good concept, but way too easy and repetitive. What made the "only room" series great is you had to reevaluate how you played the game on a regular basis. In this game, there's only a handful of ways to open the door, just repeated with insignificant variations that don't make it any more challenging.
Daily Challenge: "Right towers can pop camo but not lead, Left towers can pop lead but not camo. Village disabled." And then comes the round of lead camo bloons... How am I supposed to deal with that?
Wow, everything about this game screams low-polish, from the gameplay, to the upgrades, even down to the menu screen's buttons. I mean, the older Epic wars weren't exactly gems, but at least they were somewhat fun and didn't hurt my eyes to look at...
range has such a preposterous advantage in this game... I'm watching my maxed army or melee fire monsters get annhilated by a bunch of ranged wind cheapies
Froze? like crashed the browser? I believe this was fixed in latest patch.