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Game comments and reviews
Apr. 18, 2020
Quit at round 20 when it was just a repeat of a previous level. Too much clicking for some puzzles once they were figured out.
Feb. 21, 2020
The controls need tightening, but it's overall pretty decent.
Feb. 20, 2020
I didn't expect too much, but I was actually blown away. You're a mad genius, and I look forward to the next game you make.
Oct. 05, 2019
Level 15 bored me to the point of closing. I've traced around the inside and out with the shadows and one of the circles ain't popping up and I'm just not interested in making it.
Oct. 02, 2019
Feels like Rollercoaster Tycoon, except my rides are generators and the food I sell is electricity. Decent game with a few minor issues, but it reminded me of Rollercoaster Tycoon so that's a big plus.
Aug. 04, 2019
This game has great potential, I look forward to any updates.
Aug. 01, 2019
The hitboxes on the timed spikes needs some serious looking into - trying to go fast had me dying to the memory of a spike multiple times. Also the final coin is a little bullshit - it was challenging, sure, but not in the fun Super Meat Boy kinda way. That's mostly a problem of having a one-button platformer with no real control behind it.
Mar. 13, 2019
The early game is so slow I think I'd rather watch paint dry. Rework the timer and maybe it'll be more interesting to play.
Mar. 09, 2019
This is just worms, but shitty. With some effort and polish it could be a lot better, but at that point it'd potentially be a game worth paying for. Meh, decent for a free flash game.
Nov. 03, 2018
"Enter your E-mail to get secret ending" NOPE. Nah. Nada. Negatori. Noperino. No.
Developer Reply
Hi :D Sorry i have some problems with the emails that i am fixing (99% of emails inserted are fake address). :D See your Kongregate inbox, i have wrote you the secret :D... Porkin porkin!
Nov. 02, 2018
Pykrete said it best.
Sep. 27, 2018
The minus levels are a bit all over the place. Power of Death made an okay amount of sense and was challenging to put together, Power of Cheerfulness made no sense whatsoever - I know how to get it to trigger but after 5 attempts I still don't know that the hell triggers it, Power of Intuition was too easy, and Power of Finishing doesn't give any proper hints as to how to "finish". A good concept, but the execution needs some work.
Aug. 29, 2018
Good at first, but the travel times between islands are way too long. I'd suggest some kind of fast travel system, maybe being able to go between rest spots after fulfilling some requirements at each?
Nov. 07, 2017
Gameplay is pretty solid but the writing is boring, clichรฉ, and in places just cringy. This wouldn't be so much of a problem, but the dialogue makes up too large a portion of the game for it to be unobtrusive.
Aug. 28, 2017
A story with the occasional puzzle is barely a game. But I just spent a couple hours working my way through it, so who am I to judge? 4/5, some of the characters are a bit dim beyond words in certain aspects that don't really make sense given the things they've done/said thus far, but I other than that this is a fairly gripping experience.
Aug. 15, 2017
So this game is pretty neat, but there are two little things that have been chewing at me: it keeps happening that I click a pixel off and die to an attack instead of killing the mob - half my own fault for inaccuracy, but still. The other problem is a bug in the game - if I use an ability that kills an enemy that levels me up, it levels me up before using the MP for the skill that killed the enemy.
Feb. 09, 2017
Do you want to play a TCG that opens itself up to players in a well-rehearsed manner? That has fun events and game modes to challenge and enthrall? Do you want to be rewarded for clever usage of both skill and luck in a competitive environment? Do you want to have fun playing a game that gives you new and exciting combinations of cards for playing it, free of that horrible P2W miasma? Then avoid this game and play Hearthstone.
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