How this game has above 3.0 is beyond me. You start the game at a stupidly high level with some absurd number for your health. You only have 1 attack and dozens of weapons that do nothing significant. I played up to the Wastelands and it was the same tedious, 1 attack, smash my face into a brick wall game play. Drive a nail through your hands until you lose the ability to program because you'll be doing us all a favor.
"Added ads - sorry, we need to make some $$ from the game."
How about you add some god damned game play!
This game is underdeveloped in comparison to other "Undefined" games. The amount of creeps in this game, compared to the most recent protector series makes it seem like it would benefit more from the "xp per hit/kill" system rather than just buying the upgrade levels. There isn't any noticeable increase in resources gained for the difficulty. As mentioned a number of times, the speed multiplier needs to be greater and there needs to be an automatic send. You can do better than this guys...
On stage 3-4 of Italian Plumber World my game froze because of all the stuff happening on screen. I had all but damage, bonus and magnet fully upgraded (which were on the 1k point portion). The draw from the magnet made it nearly impossible to dodge incoming trees which just kept me in a constant state of "flipped mode" and as a further result of the constant flipping and the massive draw from the magnet I was constantly hitting bonuses that released shot and nukes and all sorts of stuff, not to mention my special. All of these things together caused the game to die mid level.
You got 2 stars because of the above (which I don't know if that's something you can fix from happening again or not). With all but 1 point into bonus I was near permanently invulnerable the entire map, the massive amount of damage from all the scatter shots and the spread ship made the game play boring. I love the level themes and the ship types, kudos!
This game would be tits if the upgrades/towers had more varied features other than +damage and health. Also, I can click faster than the auto-fire and by the time I get to the water section there are so many baddies my fingers get worn out. Either upgrade the auto-fire speed to match or make upgrades also improve the fire rate.
This game would be good if you didn't have to buy tokens to get vanity items and crafting skills. Another annoying part of the game that makes it largely unplayable is the fact that 70% of the customers you get in your shop ask for items you can't possibly make at the time...I ran a clothing and potion store and every other customer came in my shop and asked for weapons. I bankrupted after 8 days and did potion and craftsman and all the customers would ask for were clothing. The timer to refill the days I can play also makes this very difficult to make any real progress in the game when events like those happen. 1/5 stars.
Good design! A fast paced, blitzing multi-player game. The having to re-buy things over and over again one you die is discouraging, but it's still fun. It makes it fair because you can't overpower the enemy by having one guy on your team be ultra beef compared to everyone else. Also, it keeps the game fresh every time you play.