Not bad, but the bullets should really have a maximum distance before stopping. Being faster than bullets and having to wait for them to get out of your way is very weird.
A lot of promise, but there are a number of polish things missing as others have mentioned. Armor seems a lot like it simply lengthens battles rather than adding to their tactics or enjoyment.
Not really sure how much balancing a game you don't play really needs, but it would be good if at least all the combinations were strong enough to not die over and over endlessly to generic monsters. Some of the races and classes result in almost completely unplayable characters.
The game would be a lot better if you did not have to manually click every single unit for every single action as well as click to target some actions. It makes it extremely busy with almost no reward for all the clicking you're doing... nothing really happens.
This game is a direct rip of another game with different graphics. Not only that, but you made a 'full life' version that takes all the 'game' out of the game by making it so you just move into things and autofight them till they die. Also, the text is STILL bugged from the original rip.
With the exception of the eagles, you can simply hold down the mouse button without moving it and pass through the first 7 waves at least. I found this extremely boring and stopped at 7.