Great game, great work! Keep it up. However I think you should change the clicking aspect to a fixed amount rather than halving the remaining production time. I only say this as I've noticed that if you click any resource or item at around 15/20 clicks per second they never finish production.
For a start I actually really enjoy this game BUT the balance is hideously off. A revamp is definitely in order. Also, on every wave before 20 the enemies don't heal when my guys are killed but on wave 20 (and I assume thereafter) they heal to full health making it nigh-on impossible to proceed without stupid amounts of luck from my archer, as well as constant protection spell effects.
Solid game. Only thing I can say is make the wave path indicator stay visible until the start of wave one. It can be annoying/difficult to plan where to put your initial towers
I would like this game more if I had the option for mouse controlled instead of just keyboard. Also, in my opinion, the play area is a little too small. Other than that, good game 4/5!
How about instead of cloning crap games like temple run and subway surfers etc you think of an original concept? Although I suppose that's quite hard nowadays.... Saying that, pretty good game. Well made, decent art, upgrades are a bit too easy to max. 3/5
Like the game, just wish there was some kind of upgrades in it, like bigger blast radius or proximity/remote bombs. Otherwise I feel I'm collecting these gems for no reason As I don't care about high scores...
Good game. Only thing is there's no down side to letting enemies through. I can end the level with 1 heart left and still get my stars... Also some hotkeys would be nice. Otherwise good work!
Since it is a detective game, I didn't think it was necessary to run. I will check and apply it in the sequel. :)