I suggest that a firing range is added where you can test weapons that you don't have or the weapons you have so a person can experience the fire rate and/or get used to the iron sight and practice aiming with guns from unlocked sets. This could help players determine what gun to buy.
I am listing some improvements I'd like to see in the Critter Forge auction house. First of all, there's no sorting method of any kind. I would like to be able to click a button or pop down at the top to show some sorting types and what not. Also, a search bar would help. I know nobody likes randomly searching the list for the specific critter or sample they want. Next, I would like all auctions to be able to be viewed. Maybe a next page button at the top and bottom of the screen could help this. All the auctions should be listed one way or another. After that, maybe a cancel auction button for the seller in case they decides he doesn't want to sell whatever they were selling. It may be correct, but the adding time every time someone bids is quite annoying. Unless I missed anything, this is all I wanted to say. Please press + if you agree with these changes.
A lot of people have forgotten what makes a game great. Vibrant characters, dialogue that doesn't want to make you cringe from reading it, and of course a sense of freedom. Honestly, the heart of a good game is good writing which this game has in spades. I applaud your efforts sir, well done 5/5.
I've found that a good game gives me a feeling that I've just finished a good book when I beat it. This is one such game. The characters were brilliantly done and complex, each and every one of them. They were individually motivated yet driven to the same goal, and still entirely believable at the same time. My biggest concern came from the cafe conversations. I got used to them, but they sometimes created a bit of a mood whiplash as they were more mellow and sometimes robbed situations of their urgency. But past that, it was a wonderful game and truly a joy to experience.