Great game, I absolutely love the approach you made with it. However, there are a few things that take away from the experience in my opinion. Firstly, I completely agree with everything Oficinaman said, the points he made should definitely be looked into. Second, the chest minigame HAS to be fixed. Out of 20 or so chests that I encountered, I was only able to open 2 or 3 of them, and that's mainly because there would be a lack of at least one color on the board. That brings me to my final point, there are times during battles where I won't ever get the color I need, so I end up having to either defend when I don't need to, or dish out a paltry 10 damage. I don't know how that can be fixed, but it should be looked into because it makes the game quite infuriating.
I quit at level 19 because it was nigh impossible. They would either merge and tilt off the wrong end of the tip, or completely miss each other altogether. Other than that, good game. 4/5
The last level was frustrating beyond belief because I couldn't manage to jump over the cannon. Every single time I would get stuck in there with both body and head and couldn't get out. Maybe next time make it so we can get out of any cannon by pressing jump? Other than that, great game. The music, the art, the concept; just fabulous.
The AI says "I AM." at the end. In one of the logs, they said that when they first turned the AI on, those were its first words. The logs also mention that the AI had 'dreams', or what they explain as snippets of consciousness before he was fully booted. This would explain the hourglass and the clock. Not only this, but more of the logs explained how about halfway, even though they had everything working fine, the AI wouldn't boot up. And before you access every other computer and turn off the IO, you aren't able to access the emergency mode computer. The AI specifically says "No, I don't know why but I know it won't work just yet." It refuses to access the one thing keeping it from leaving it's, I guess you can call it, prison. The entire game is the AI trying to wake up, to BE, to exist. Of course, this theory has a lot of holes, but that's my two cents.
Oh, also, when you get hit by an enemy and your character blinks a few times, that apparently doesn't mean you're invincible. It just means you've been hit by an enemy and that the others will now hunt you down and rape you.
Not sure if this happened to anyone else, but my character would randomly decide to choose one direction and stick to it. Didn't matter what I told him to do, he was heading that direction. Happened on overhead map, as well as in battle, and I must say it got REALLY annoying in battle. I dealt with it at first, but later on, when you have 2 thieves and a dressed zombie coming after you and the only direction you can go is south, you're kinda dead no matter what...
Judging from the mother's comment in the beginning:
"Wake up son...It's that time again."
I'd say this poor robot/boy thing has been repeating this cycle for a while. It really is like she says. You can escape the facility, but you'll never escape her...