While I disagree with the biased point of view represented in the IP facts, I like this game. I don't know if you've tried reading anything about the negative aspects of IP (such as what id does to so called 3rd world countries, or how it helps certain companies to dominate market segments), if you haven't I highly recommend it. Nonetheless, pretty fantastic game. Loved it all the way to the end.
Level 20 is seriously broken. It requires pixel-perfect clicking (I've checked the solution). A logic game should not require such "luck". Most levels have reasonable tolerance, but level 20 sucks badly -- the bat needs to be at exact location when the big ball is released, otherwise it keeps bouncing below. Doesn't make much sense like that.
And with no level-skipping option, I'm stuck at a level for which I KNOW the solution, just can't get it right. Big frustration at this point.
Genuinely awesome game. Very cool and user friendly interface, reasonably complex game mechanics, but still easy to understand, clear, understandable graphics, lots of variation. Perfect.
This is great. A year ago, XKCD caused YouTube to add the feature "Preview comment", and now, someone created the Hell Tetris clone. Thank you thank you thank you!
Great game! I like that there's infinite lives and that bombs are not lost once used, but are replenished in next round. Also, the fact that you can upgrade your ship with coins you gain during failed attempts is also good. The last level is tough, good idea.
Like this a lot.
There's jerkiness in the movement of the ball. It's not "smooth".
Quick suggestion: What if crashing with the wall would not put you at the start, but would just take you to the place where you've been 1 second earlier? Where you'd have to click again and continue?
This is so awesome!
I just solved it all, and only got stuck on level 23 (had to check the walkthrough).
Those who call for badges don't really know what they are saying - it's a logical game, so what would the badges actually be about???
continued from previous comment:
4. Doc is also great for getting air time, because his jumps are high enough to register as Air Time. You can "bunny hop" through the majority of the level, doing flips during jumps, thus getting boosts all the time.
5. The chases are about remembering when will which obstacle come (use the "respawn flags" as guidelines) -- sometimes you need to JUMP over a ramp so that you don't lose speed.
6. Sneaky start: You need to press "Up" (accelerate) less than 0.1second BEFORE the "Go" appears -- i.e., don't hold it, wait for "Get set", wait some more, and then press it, before "Go" appears.
Awesome game, just finished it.
Few tips:
1. Elvis is great for doing rear wheelies.
2. "Letter F" is "required" for front wheelies.
3. Doc Collin is my #1 choice for Boost Leveling -- basically all you need is do flips on the spot (jump + either Left or Right arrow) -- he is, I think, the only character that can do this. Once you get Boost, you can do 2 flips during one jump, which makes it easy to reach level 5 or whatever while idling on start. After that, just rush into finish to be better than last.