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Alchemist811's Comments

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Scream Collector

Play Scream Collector

Nov. 03, 2017

Rating: 1

Finally got it to work,for anyone else having this problem,refresh the page when it reads 127, it will fix itself to 128, then get the last upgrade for 129.

Scream Collector

Play Scream Collector

Nov. 02, 2017

Rating: 3

I've done it a good couple of times, resetting, completing house, no dice. I have the key, and I've tried clearing my cache. Do I have to get lucky with it triggering or is there a specific item I should try and finish this section with?

Scream Collector

Play Scream Collector

Nov. 02, 2017

Rating: 2

I'm at 129/129 and I can't get in the house. Any ideas?

Reaction Time

Play Reaction Time

Aug. 31, 2017

Rating: 0

Best I could do was 50ms. http://i.imgur.com/9PfEgyr.png

Sword Fight

Play Sword Fight

Aug. 26, 2017

Rating: 0

Ignore my last comment, I was looking at it wrong, I had the 10.

Sword Fight

Play Sword Fight

Aug. 26, 2017

Rating: 0

Might have found a bug, with a vigilance 10 scroll, the vigilance 10 upgrade is still 2, with a master who had it before.

Space Company

Play Space Company

Jun. 06, 2017

Rating: 0

I feel like there's a lot of FTB references here, lol.

Developer response from sparticle999

Only a few xD

Pasteraki

Play Pasteraki

Dec. 17, 2016

Rating: 2

P.S. Sorry for the ugly posts, I promise it looked a lot better prior to posting, lol.

Pasteraki

Play Pasteraki

Dec. 17, 2016

Rating: 61

6. An in-game info describing the items, statistics, market highs and lows, seasonal info, culture info, etc.. would be extremely helpful, I found myself occasionally forgetting what some things went for and buying something at a market high accidentally just to check what the market low was. 7. The pacing should be increased or there should be some more dynamic way of opting for automation earlier on in the gameplay cycle. though it's possible some of the earlier suggestions would solve this issue. 8. Maybe some sort of visual clue if a ship is carrying high market or low market goods. 9. Perhaps a more hands on way to deal with raiders if you are watching the screen, it's very frustrating to see a raider just roll up on your things and take something and be without -any- option. Overall I've had fun for a minigame, but I think it has the potential to be a significantly more fun game.

Developer response from Avaloid

Thanks for such detailed feedback!

Pasteraki

Play Pasteraki

Dec. 17, 2016

Rating: 7

I am having plenty of fun, I do have some suggestions however. 1. I would like if progression felt more mission based or linear instead of random event based 2. It would be nice if you could more accurately predict or influence the flow of trade goods, for example if I bought a ton of fruit and held onto it the market would be starved for fruit for a little while until the fruit producers could meet the demand. Or maybe I know fruit comes into season in March and is in high demand in December as far as I can tell it doesn't function like that 3. It's extremely easy to fall into vicious debt, and though that is realistic to a degree 20% feels very hard to crawl out of unless you grind a long time or get lucky 4. An upgrade tree, or some way to improve yourself as a character, your lineage, or principality as time progresses. If there already is something like that I haven't unlocked it yet 5. A reset button; if you make a mistake early, you have to rely almost on chance to recover

Demon War: Idle Rebellion

Play Demon War: Idle Rebellion

Nov. 26, 2016

Rating: 0

All my troops and heroes are back, the only thing that didn't come back was the levels of all my extractors, but doing that takes no time.

Demon War: Idle Rebellion

Play Demon War: Idle Rebellion

Nov. 26, 2016

Rating: 0

Just logged in, all progress gone except orbs, as if I warped. Not a huge deal, irritating though.

Developer response from 9930265deletedus

I'll send you a PM. This shouldn't be happening anymore, I apologize.

Demon War: Idle Rebellion

Play Demon War: Idle Rebellion

Nov. 24, 2016

Rating: 0

@ProspectorSam the Cost/Spd x# multiplies the cost and the speed at which the troops get done cooking. For example: If a troop takes 10 seconds to finish and costs 100 crystals the Cost/Spd x2 makes the troop finish in 5 seconds and costs 200 crystals.

Demon War: Idle Rebellion

Play Demon War: Idle Rebellion

Nov. 23, 2016

Rating: 0

I don't know if it's been said before but occasionally (I can't reproduce it every time), when I select a region on the map then close it the country stays on the screen until I re-open the map and close it again.

Developer response from 9930265deletedus

It has only been mentioned once, and I had thought it fixed. I shall look into it again, thank you.

Demon War: Idle Rebellion

Play Demon War: Idle Rebellion

Nov. 19, 2016

Rating: 1

I think it'd be nice to have an indicator for the quests on how many heroes it requires.

Developer response from 9930265deletedus

That's on my list of things to do. Alchemist! Now that I'm catching up on things, hopefully it will be implemented in the next version or two. ^^

Slayaway Camp

Play Slayaway Camp

Aug. 17, 2016

Rating: 1

This is an odd bug, occasionally when facing some objects (mainly bookshelves/outhouses) the game locks up, requiring a refresh to move/interact again. I've been able to frequently replicate this on Slayaway Camp 2.5 S.16 after knocking down both bookshelves and sliding around them.

Developer response from bluewizardgames

Hey Alchemist, we were able to reproduce the bug and are working on a fix to the problem. We hope to have a new version up within the next few day. Thanks for playing!

Slayaway Camp

Play Slayaway Camp

Aug. 16, 2016

Rating: 0

A minor request for the next update : The BGM & SFX go back to max every refresh, it'd be awesome if they were saved somehow. :D

Developer response from bluewizardgames

This has hit our task list ;) Thanks for the feedback!

Slayaway Camp

Play Slayaway Camp

Aug. 15, 2016

Rating: 0

I've encountered what I would call a bug. When I rewind for some reason it makes the game lose focus in the browser, it's happened several times and requires a click on the game which usually forces a move sometimes fudging the level.

Developer response from bluewizardgames

Thanks for the kind words -- We'll have a look at the bug and if we can reproduce Im positive we can figure out a fix!

Slayaway Camp

Play Slayaway Camp

Aug. 15, 2016

Rating: 0

Great concept, fun puzzle game, love how it feels like it can be expanded upon by updates. The lag is real sometimes, especially after the final kill has been made before hitting the portal. 80's horror ftw!

Developer response from bluewizardgames

Hey Alchemist811 - let me know if the lag is any better in the most recent version! Hope we cracked that issue.

Shop Heroes

Play Shop Heroes

Aug. 12, 2015

Rating: -2

Sad Panda! I got a key from a spin, and with that key I opened the first wooden box and everything went downhill from there. It didn't register me as having opened the box, and then I was finally able to get another wooden box from my heroes, I open it, and then I find out I have to equip the iron helm that I already sold... I think that might be a bug...

Developer response from cloudcade

That is definitely something we'll fix. Is your progress blocked right now? We will give you a key to replace the one lost. I'm going to need your in-game name.

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