So... what about compensation for lost days? Those 3 days lost means that my otherwise perfect sign-ins means I won't get essence solvent and 2 hero upgrade chests for the accrued 28 days and mystery reward. Or 27000 gold from just the manor farm, 9 20% chance to get mystery chests from supply station and 3 10% & 5% chance to get Gold Knight and Warrior Ranger soul shards respectively each.
remove /stuck 30 minute cooldown, buffs should be given regardless of levels since it didn't work when I tried to give protection 2 to 2 lv2s and class. Increase gold gained from monsters and quests as lv 16s still give 1gold same as lv 2s. Furthermore, quest kill requirements give more gold than the quest itself. Not sure about everyone else but for me the hair for pirates in Lost Isle don't load... or are all bald.
nerf enemies, ok start with resource buildings but don't have them maxed out. Then the forcing you to play rushing because they rush which is a stupid SC "strategy".Having the enemies maxed out every building so they only concentrate on building units, which already has less build time, is stupid,unbalance, & ruins any difficulty setting by replacing it with a broken s*t that gives the illusion of being hard.First level is alright as its tutorial, but the second level they f*g rush like x4 faster than a zerg rush.then when he's losing just uses Gaia's BS that kills all my units (24, I had just called reinforcements) & he pushes-A big f*k you to strategy.Same for the next one with even more bullshit as he had all buildings with maxed out resources instead of like having maxed out farm with lv1 foundry & LM.& you know gradually increasing the buildings level until its maxed out near the end, like a normal strategy game.
A few balance issues like getting stun locked by spiders and night-cats; no indication of night cats so to avoid getting hit by them breeze by so they pop up. Same for golems but not as bad as night-cats, I suggest the blocks hiding golems should look different than others or a warning indicator like a red exclamation mark or evil eyes on the block. Huge problems with stamina consumption and even worse with almost no weight capacity or minerals weight too much. Got stuck when I accepted merchant-thief connection, having only 3 active quests which are catching boars, wyrms and creating magical axe. I can easily sell things and buy nets for quests but if I can get it myself-make the nets from docks then I would rather do that then buy it. But nothing is triggering building docks so it's forcing me to play a certain way which is BIG NO for a RPG game.
Buggy and glitchy: melee hits out of range multiple times includes mutation so expect to get infected when enemy apparently has 4 times the arm length, broken dmg where you instantly get one shot from heroes or 1 mutant can kill you when they shouldn't, enemies tanking more even though in the same situation you would put up to 4-8 times the bullets they did to you and still wouldnt die (even with the same weapon). Some kind of bug where you still get hit as if you had after images that still count as hitting you.
Story with that is we were beasts in the first map and two teammates were at their spawn. All of a sudden they both instantly die, and I was the next closest behind fallen barricade. so I reloaded to get ready for some shit. Imagine that scene in Resident Evil where it shows the targets after opening the door. And in an instant one swarmed on the guys, except in this case it were multiple. I instantly died before I could do anything including activating Die Another Day. Then our last teammate who was at the bottom corridor died 3 secs later. Now as for my skill, had # kills with 0 deaths at lv 27 and almost always the last person alive in every mission which always gets completed cause I stay alive.
Haven't played in a while. Did they fix the broken lving up on equipment where not everything gains xp? What about mobs becoming op, like the super fast; Elite Apex runner with dark minion, extra fast, doesn't matter what third buff was probably berserk(basically teleporting) that instantly kills you? And apparently they were buffed cause noobs who died 8x more often then me said it was too easy.
why were zombies buffed? back then i could last to lv 24 before dying to broken teleporting runners (elite apex runners with extra fast, dark minion, etc). now im dying to giant apex runners? as low as lv 9 depending who i'm teamed with. but i survived being under lv 10 with a lv18 before. why listen to a bunch of *high level* noobs who probably died a minimum of 40 times before they reached lv 20. instead of making it difficult for those high lvs you make it harder for every lv.
pretty much everything needs fixing. broken dmg done to mutants (as heroes) and to heroes by mutants, assuming they hit. Should really take more than one mutant to kill me or "almost kill me" from full hp so imagine 12+ in the game. broken spd hack/ "spd boost" used by mutants, nerf duration or speed. very high mutant hp that takes multiple clips to kill, tied with "spd boost" makes it broken. bugs that prevent knockbacks and increases range during mutant. Heroes should be immune to trample skill/slow, have you seen how broken it is? reduces your speed to a crippled old turtle that is crawling very slowly
yea, lost to broken zombie who kept replacing any dmg taken (was either dmg him so his healing would be less effective or put distance between us since he was practically on me). luckily managed to get botd in the first try so im out
fix lag caused by swarm,give more time in solo match in vaccine (5+ mins to get everything). nerf dmg from those zombie(s) that instantly do 30% up to 70% of my full hp,including bosses. give more light/or an option to raise it (died to a shadow zombie i couldnt even see cause it was too dark) while keeping distance from berserk devastator in zombie pods.
how about nerf amount of zombies during multiplayer missions according to how many stay. not fair that i(we) get a failed mission cause the mission was too hard alone (mission #3)
fix the buttons glitch. basically the movement buttons keep getting stuck or some sh** that. moves the character by itself and/or dance around in a small area which causes a big problem when trying to run from enemies
@Rathalo167 I don't mind the cost (that much) but they shouldn't have reduced the amount of balens converted from vouchers I literally had about 11k vouchers then the bound balens came in and it turned to about 1.3k, coincidentally falling short of getting wings
Is not only for visual the do give you more power I will add a stats and equipment screen later on where you will be able to determine that