@Equi4, you got your maths all wrong. One worker gets his full capacity and bring it back while your sluicer does its job 6 times. So basically one worker with a capacity of 6 equals a sluicer with an efficiency of 1, or 60 workers with a capacity of 1 work as fast as a sluicer with an efficiency of 10.
I'm not quite sure about upgrading the training buildings. The ammount of energy required doubles, yet the gain only multiplies by 1.5x. So keeping it to the minimum level will get me 1 stat for 1 energy, while upgrading it once makes it 1 stat for 1.33 energy...
That game is ridiculously too much "pay to win".
At least boss floors should give more than one orb. And more money.
Also, way too low drop rate on food items, as they only drop about once a floor. (Getting you to heal only about 30% of your health a floor).
Finally: what the hell is going on with the rage bar? You only get the "Rush" status once every 5 floors. And that is if you never die.
The only part of the game that seemed slightly balanced was the boss fights. Enjoyed them.
The game needs a way to quit midgame, for when your 3 objectives are met but you still have 8 mins to wait until you can go back to menu. I hate asking for +s, but + this so developper sees.
Wow, I just found an easter egg.
On the first level, if you *censored* to on the *censored* a *censored* will *censored* and it should get you to a different *censored* full of *censored*!
Plus this so everyone can find it out and enjoy the secret *censored* in the game :D
The farm slot in the bottom left has a bug. This only happened once tho. I placed a goldfish in the 2 bottom slots at the same time, and when I came back later, the left one was at 60 seconds left while the right one was at 160. And when I clicked on the left one (at 60 seconds left) it instantly turned into a whale.
Don't worry, I saw. I'll try and get that in the next update.