There's so much potential here... but it's buried under some of the most illogical design decisions you can think of. Not being able to ascend or "flee" from a battle, when it takes several MINUTES per encounter at higher levels, is downright criminal. I'm sitting here watching my level 17 character and a skeleton hit each other for 5-10 minutes. That's not fun, and even the part that should be great (the armor/extra battles) are full of weird quirks - no autodestroy, no real incentive to the extra battles, sorting armor is annoying. Solid and semi-enjoyable concept, but needs more tweaking.
The lack of an FAQ or in-game help resource is the biggest issue, as it forces you to rely on trial-and-error/guesswork to see what any of the different races/classes/abilities do. The fact that AI partners (a) never seem to stick together, running off to do their own thing, and (b) that they sometimes get stuck in a room and run around in circles, puts a hamper on what could be a very promising concept. With a few small fixes, this could be a fantastic idle game.