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Game comments and reviews
Dec. 15, 2012
4/5 because the triangles part was a chore. Otherwise a great game.
Developer Reply
Thank you and sorry for the triangles ;)
Sep. 09, 2012
@Love2Play2: Ice towers with popping upgrade or a good dartling gun if the path is simple and tight. Super monkeys also work.
Sep. 01, 2012
bug: if you reload a game all ability counters are reset. this means that reloading a game makes the map even harder.
Aug. 13, 2012
a few tips: 1. 1st planet assaults only the 3 middle lanes (except for the boss). 2. Research 2-shot, then wall. When able, place all units on walls. 3. Research shooters to lvl 3, then grenadiers to lvl 3, then do the final shooter upgrade and then the same for the grenadier. 4. During boss fights sell unneeded units. ex: 1st boss attacks all five lanes at first, but when you defeat its tentacles you can leave only one walled shooter in a lane except the middle one. 5. Don't start expensive research on the last wave or boss fight. Sell as much as you can when you see the boss going down (you get a few seconds for that). Save for next planet 6. Waves attack middle lane, then three middle lanes, then all lanes. 7. Octog needs 3 3rd lvl shooters. Ratuin needs 2-3 4th lvl shooters + 1 4th lvl grenadier. Earth needs 4 4th lvl shooters, 1 4th lvl freezer, one grenadier. 7. Grenadier is always in front of everyone.
Jul. 16, 2012
Why does it say that I've "won" the game? I really DID win the game. Why the quotation marks?
Jun. 03, 2012
@Kopec Unit bank is on the left. Move your cursor to the middle tab there and it will open the unit bank. You can store any unit there - doesn't have to be rare ones you pick up.
May. 25, 2012
Coins can be auto-collected, but gems and spells still need to gathered manually! What's wrong with the developers? Why can't they just get it right?
May. 24, 2012
3/5. Loses one star for Killzone ripoff and another for having no visible criteria for gaining stars.
May. 12, 2012
1:53:18 and worth every second!
Jan. 29, 2012
@jrlyon Just to add to what he said: If you a less damage oriented hero, or you didn't spent enough points on might attributes (resetting points late in game is bad because you'll lose every point above 99) then you could still finish "the divide" challenge by doing everything jrlyon said AND increasing the health of your enemies. Just make sure you don't go overboard (+25% should be enough, +50% in extreme cases, keep yourself alive with hero skills) and everything should be fine. Just finished that level with 20% hero (Ranger) strength and 14% commander's might. The added health allowed my hero to do more shots in some cases and that extra damage pushed me over the finishing line. Don't forget you need lots of focus totems fairly early on so that your towers could bypass the bosses' armor, or teleport your hero further up for those waves to make use of his Sandering ability (in case of Ranger heroes).
Jan. 12, 2012
How did this get to the front page? Or labelled RPG for that matter?
Jan. 04, 2012
Even with all of the challenges solved I still can't find the last two journals. Why can't the game just show it to me on the map once I cleared the challenges? Does it have to be so repetitive and boring?
Dec. 29, 2011
still no explanation to why they're being kidnapped by green slime monsters or why they have huge bug eyes.
Nov. 26, 2011
It's ridicules that level 16 and 23 are harder that levels 24-30. level 23 really should be the last level.
Nov. 14, 2011
Am I the only one who is bothered that she shot ARROWS from a crossbow instead of bolts?
Nov. 07, 2011
The manhole blowing level is great for leveling up all your marines to the max. There really should be no XP gain from endlessly respawning enemies. Or at least have XP for just the first couple waves or so.
Nov. 04, 2011
The Dust Dragon seems unbeatable
Nov. 02, 2011
My favorite part: flying my flock through a stealth bomber and covering it in my blood. Not so stealthy anymore, are you?
May. 28, 2011
I liked the part where i kept losing because i didn't have enough gold to fight fights that give me enough gold to buy cards that may allow me to win. Fun! Oh yeah, not to mention the one strategy beats all for some magic types.
Aug. 22, 2010
The leap in the 3rd chapter is just a time waster - no scenic view, no floating writing, no nothing! Very aggravating if you're doing Time Trial and have to waste those 30 seconds over and over again.
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