Also regarding level 16 - its particularly bad when you need to take a breather before starting again as there is no "start" button, it just automatically starts meaning that if you wait a bit, lots of the enemies have spawned since they are on a timer from the start of the level (not just vision based despite what the shadow line suggests) so when you get high enough up that YOU can see THEM, so many have spawned that you automatically lose and have to start over yet again. Would be much better if you could choose when the level starts to control for that.
Level 16 is so hard. I understand the concept - that is easy. But when the hit boxes for the buttons are so large that they trigger when you're not near them, when the blasts you fire at enemies sometimes decide to go in a different direction to the one you're pointing at, and when those combine to require you to run fast enough avoid the enemies who can pass through the buttons just fine whilst you have to go slow to navigate past the overlarge hit boxes, all whilst the response from keyboard and mouse feel laggy/delayed.... Just adds up to a lot of frustration rather than enjoyment. Basically if you happen to have any reaction time issues/mobility issues affecting your hands, then this particular level feels blocked as the only "puzzle" to the level is being able to have a perfectly functioning body and super fast reflexes.
I especially love how there are zero instructions or information on what the game is or how to play it until you are at the point where you need to do something by which point you're dead because you had to read the information and that meant you couldn't action it in time. Would make much more sense if it just explained the game and controls at the beginning.
Really poor choice for badge of the day. I expect those to be games which explain themselves quickly and easily enough that someone unfamiliar with that type of game can feasibly achieve the badge within a day. With this one I just got too frustrated not knowing what to do, or following what was said and then it not doing what it claimed - I sneaked the sneak behind the guard, I pressed the space bar, the guard turned around and shot me to death, then got the "helpful" text pop up that I should hide until the alarm went off. But after I'd died. So not much use then.
Ah never mind. I figured it out. I always play games on mute as the sounds bother me and I was only playing the game for the badge. Can't mute it in the browser window and have the notes appear. But it does work to mute on the main PC volume setting. So now I can play enough for the badge without having to listen to some sounds someone else decided I had to sit through (the first one was unpleasant).
Moving my mouse over the shapes would be great if there were any shapes to move my mouse over. There is just a black screen with a very thin white line rotating at the edge of the window... Not sure where the shapes are supposed to be.
Is there a possibility to add an accessibility feature where the green bars don't flash like crazy when you upgrade them (just the ability to turn it off). Photosensitive people should be able to play games without risking a seizure!