Alright so...few things that really bother me. 1) Lag! I always have to worry about a lag spike that will kill me. In fact lately I haven't able to get any lead in ffa because I am killed before I can kill due to a lag spike. 2) Reverse Spawn Killing! I can't kill someone who just spawned yet the spawner can kill me. In ffa there is no neutral ground and a spawner can take advantage of his few seconds of immortality when an enemy passes by. 3) Vehicles! They should either have weak points or be less armored. I shouldn't have to switch to the anti-tank class in order to kill a player who is in a vehicle.
I like the game...honestly I imagined at kind of a Legacy of Cane game where you play both sides of the fight....The game is awesome.....but I think there should be a bigger expansion of this with you alternating between characters through the story :D
The game is good, but i am honestly frustrated on where the link to the walkthrough is. It's one of those spots that you need to click to make a successful shot yet if you click there you sent to the walkthrough opened in a new tab. I resort to seeing if it can help to reset the cross hair if i right click, it seems it works but I don't want to have to hack a game in order to play it, not to mention it lags the game when you right click on it. The game can be fun aside from that one thing I am frustrated with
So...I killed mish, heard volde speak of what True Sight is, game froze while dialog continued...I desperately waited and hoped it would unfreeze....in the end flash crashed and I started from the near mishes dungeon. I wanted to find out what was to the left of the house, then came back to the house screen to find myself in the next cutscene and then in olryn. But the guards still there. the lady won't speak to, and I have no where to go. So....do I need to erase the data and start over? and is it possible to erase the data :/
on more thing....the stairs should be better animated, or have more contrast between the level walls and....themselves lol. What I seem to recall is that many games similar to this concept don't give a wall to the stair case, instead just draw a staircase without a wall, or with a transparant wall, if the graphics engine has the capability of making it transparant
making chests tangible objects that always hinder your movement whether opened or not makes sense. However considering real life physics, a bag would be flattened once everything was removed from it. Hence making them tangible regardless of whether or not there is something filling up space inside the bag becomes for unintuitive for the player. Intuitively a player would believe that such objects should not be in their way, even if it was still tangible, the player should have the ability to push such a light object unless ofcourse.....our player is a huge d&d nerd/sissy (somehow transported into an alternate dimension where he must fend for his life or die?). The bags of gold should not be permanent walls that constrict the player from moving around in the environment. Anyway that's my 2 cents, overall the game is not bad
yea the games good, but i do wish you could/'ve add/ed more customization to your fyre and more possiblities. Perhaps also make each fyre a bit more unique o_O...I haven't played each fyre, only 2 and finished with one. but.....it seems to me that if you grind enough, you can turn a knight into a paladin, a hunter into a warrior....and etc. But meh...it's a good time waster
This game is pretty awesome, being the fact that that that stuff in regards to building blocks fascinates me, I really like all the little perks. I really like the ability to preview multiple bricks, but I think there should be something like a slow down or pause time perk that has like a 5 second delay. This way I could plan out my build a bit easier, because it's a bit hard keeping up with 3 or more previews. So yea add that perk please :D
Ah can you tell me which level? I thought we'd made sure this wasn't the case. Sorry!