I see a problem with the push trap. some of the time it grabs the entity rather than pushing them, this usually happens if they are any less than 75% in front of the trap, and it instead pulls them towards the trap.
you know ... there is an "upgrade" where you get triple profit at the cost of 10,000 angel investors. Now if each angel investor gives an increase of 2% then that is 20,000% while a triple profit gain is 300% .... why would any sane person trade 20k% profit increase for a measly 300%? Am i missing something here?
There remains a huge bug, that happens if you reset then refresh. It makes the soul counter stand still until you reach the previous total power. This is seriously a game killer as waiting for multiple quindecillions is a huge loss of souls.
I took 500 octillion before the soul counter started moving... if it takes about (rounded numbers to save time) 2 quint to make 1 soul (the rate i have seen) then i lost well over 100 billion souls... that is .... beyond irksome with how much it takes to get behemoths and titans sapwned
have a problem, when i save and then refresh to see if there are updates, it takes me as many octillions as i previously had before refreshing before gathering souls again. This is quite annoying as it usually means i am out a few billion souls each time i refresh.
We were unable to reproduce this. Perhaps you're mistakenly interpreting units bouncing back from walls as getting pulled back?