If the game is luck based why do some players have above average win rates and some players dont. Sounds like you are confusing bad decision making with luck.
qwert42: mind explaining why you dont want them to start cloaked? It seems the invinsible units are close to useless in the mp0x maps because the maps are so small
Also please give consideration to lowering a battleships's HP so it dies to two fully healed submarine shots, and possibly increasing the price on the anti-air ground unit.
-10% for undoing? Do you really want to punish players who misclick with this? How about only undoing the last move made. I would really like some answers to this question "Is this trying to be a RTS game or a TBS game?"
Depleted ore fields act like water tiles so that you can build a naval unit in them. Is this intentional?
Also please please please remove morale or rework it. One game, i had a 7 to 2 advantage and lost through morale even though my morale was in the 1x~2x% every turn. Seriously morale is right now the most problematic problem with the game.
Also, i would seriously consider overhauling the morale system. First there arent enough players when im on, so when I am browsing other tabs when im waiting for a match, i only know someone joined when i hear the sirens go off.
And give players more time to think through their moves please. Right now I think the times are too short.
Please remove being able to see Rank and LV from profile during matchmaking since it will lead to players cherry picking their opponents.
Is the rank system working? I played a ranked matched and didnt have my points change.
What is the purpose of LVs really when you have rank points?