I am rating this game 1/5 . And please dont tell me that this is the same as the iOS version ................. it may have more items but the iOS version has more items and buddy girl and the buddy can catch and all dat shit ....... until the dev makes a version with all the items in the iOS version ..................... i am rating this 1/5 and i am really disappointed cuz i liked the first one more . :(
Generally, nothing I tease can be considered final. Tons of items have been scrapped at the last minute in the past for various reasons. I don't comment on any individual denied item.
Fun thing to do : open the menu , press random , and whatever is the thing that you get , u should try and kill the doll with it , try it , you will have fun
As I said, patches will be sparser, but as a consequence they will also be larger than usual. This month's patch (20 items or so) was all summer items or existing models.
Orava , can u add a back pack ? it will not be an item , its a tool that saves your items in an inventory that can be opened by pressing B , cause i dont want to color a sword over and over again every time i quit
As mentioned before, I'm working for the summer, so the updates are going to sparser than usual. I don't have anything larger scheduled for July currently, only some minor bugfixes.
Working fine here and seemingly everyone else since this is the first I'm hearing about it. Nothing has been changed regarding sharing in quite a while, so it shouldn't just stop working out of the blue. Last major change was the addition of the Roleplays, which was aaages ago.
hey orava , i discovered that if u are using a blue or orange portal , and change its color , it will still act like a blue or orange portal and the particles are the same , also happens with all items that have particles
Kind of a technical explanation, but I don't know how else to cover this: Particle graphics are set per-particlesystem (not per-particle) for optimisation reasons. Basically there's super limited information tied to the particles themselves, and pretty much all the logic is handled in the parent particle system instead. This allows for far greater total number of particles at once, but sacrifices particle individualness as a tradeoff (= every single particle within the system has to look and act exactly the same, and can't be modified per-object.)
um , orava there is a bug in the numbers , i want to scale a box to 58 but when i click 8 it will be 7 and when u type 7 it will be 6 and if u press 9 it will be 9 , where is the 8?
Is this a bug
Rounding issues with the textfield I suppose. It's basically, for some reason, reading 58 as 57.99999999999 and ignoring the decimal part. Not super critical so it might not get fixed in a while.
and orava it would be cool if u covered the ragdoll with riot sheilds from all sides , the mini nuke cant go through the sheilds and the ragdoll will be save , sorry for lots of comments but i have a lot of ideas
Follow the steps in the forum thread, and submit a proper bug report: http://www.kongregate.com/forums/9794/topics/507597