Adventurer 1: Man this dungeon is rough, those monsters sure did a number on us!
Adventurer 2: Things will work out soon, I don't think there's any more monsters up ahead.
*Adventurer 1 recoils in horror*
Adventurer 2: Another keyhole?!?!?
NOOOOOOO! (Watches life slowly drain away....)
How often did you see a "new obstacle" and simply think, "Hmmm...what new and interesting ways can I use this to get rid of all the cops that are following me?"
It was a good game, but I'd like to see hotkeys for the runes - maybe use Q and E to switch. As an archer I liked to be able to use one rune (damage) at a distance and change to knockback/stun when they got closer.
Probably the first game that makes the Utility plug-in worth having. There could have been so many things go wrong with the making of this game (pathfinding, etc), but it seems to nail it. Also love the randomly generated battlefields - definitely adds to the addictive factor and re-playability.
Definitely - I don't think that we need to be making political/disturbing statements like this. As cliche as it is - think about the children that will be here...