Playing this can make you appreciate just how far the developer has come. The stage 6 boss and stage 9 design are examples of challenge gone wrong. Cheap mechanics that are only resolved through trial and error is just lazy. Also, you can't combine tight platforming with slippery controls, it's just frustrating. Alot of deaths feel just.. cheap. Alot of the experience feels like wasted time. Glad that the later games get better.
I understand that tablets are in place as a pacing measure. But it becomes frustrating if luck is against you and every tablet seems to drop except for the one you need. Perhaps if there was a way to exchange tablets or just buy them with gold?
It would be nice if the friends list had a marker to let you easily know whether you used your diplomacy for them or not. Having that bit of information at a glance would be greatly convenient.
What makes this game for me is that, at least early on, it isn't subject to the whim of people that sink money into the game. I'm not sure if a pay2win element is prevalent later on, but it's absence early is good. Just work on getting the game stable.
It's a fun game. But when you force unintuitive solutions and 'click everywhere on the screen until you advance' becomes a viable option, there is a problem with the design.
Amazing animation, great story and presentation. The gameplay suffers from a few flaws that contribute to the difficulty, especially for how unforgiving it is. But a solid game overall.
Desolation Peak is only difficult because the lightning storm keeps destroying everything that leaves the gate. Kind of stupid. Rest of the game is alright though.
I don't understand the mechanics of this game sometimes. I often burn out on just the first couple of nights because the zombies simply do not die after multiple shots to the head.
Much as I like the story and concept...Something about the combat made for a very annoying game experience. It's a shame. I wanted to pursue this further.