Whiped out regions should go black or grey or some such. If anything, there should also be visible hues of deepening red as infection percentage rises.
....You don't honestly think people can remember all of those commands do you? Just starting the game I'm dead in the water because nothing about anything is intuitive and you seem to have forgotten the most important thing in the entire game... tutorial/menu to access list of controls. Now I read from others that there're also bugs to contend with. Apparently you put a lot of work into content, but not enough into implementation.
1) Leveling needs to happen faster, and where're the perks?
2) Loot Bags could be easier to spot, missed them as a new player.
3) FL28 MUST have higher damage than 9mm weapons, and range. The trade off is the ammunition cost and AP to use.
4) What's it take to get more than 2 AP? This is kinda annoying..
4) What's the phucking deal with the round skipping the player and letting the enemies all get another free run at me?
Skeletons move a bit too fast for Undead.. Mage range makes her useless half of the time. I could see a few more skills being desired by everyone. It's a cute game, needs a bit more customization though for players to make it their own for their preferences and playstyle.
OOoook.... Zombies walking through all of the obstacles is completely unacceptable. Why aren't you applying the same limitations the player has to the zombies? Not only are you not allowing maneuvering tactics, you're phucking infuriating players.
Something's off with the balance in level 3, it's just about impossible to maintain any amount of control, something gets through every wave no matter what.
1) TNT needs to do damage to units when placed.
2) Add more tool tip information. We want to see the numbers for the units, including upgrades.
3) Add RPG elements that reward success with points that can be spent on skills or assets, such as: Rapid Fire (Faster fire), Eagle Eyes (Increased Range), Precision Strike (Increased Damage), Bankroll (Boost to initial cash). Skills could be unit type dependent. Add Traps, Barricades, Decoys, etc. How about Chase Vehicles? A guy on a motorcycle with a gun, buggy with a guy who throws Damage Over Time Molotovs, car with 2 gunners, SUV with 3 gunners, Armored Truck that blocks the route as it progresses and fires out the back.
The graphics for this game are astounding. With some upgrades, this could be one of the best Defense games ever made.
What the phuck is wrong with this game? My entire team is now automatically dying instantly every single time they're engaged. It's like they're wandering around with 0 health. Seriously, how the phuck can you post a game like that? I'm quite adamantly serious about suggesting this game being taken down and only let back up after the major bugs have been fixed.