There really, REALLY needs to be something done about visibility on Survival >.< I literally cannot see myself after a few thousand meters, which means I have no way to dodge, aim, or anything. I am pretty much stuck in perpetual jump and get hit mode, because all I see is gems/coins and bosses taking up 60% of my screen.
I seem unable to get a financial faction champion due to some "out of order" quest completion. Started a merchant quest, abandoned when I realized it was a faction chain, before completing anything. Now I'm allies with the Commoners, but I cannot get any faction leaders to talk to me from them, despite my martial champion yelling at me to get more friends before going into the tower. Am I screwed out of my 3rd party member now? The "quests" are rather vague and confusing, and it seems I'm now stuck.
I like this game, but performance issues will likely be the end of my playing it eventually. This game runs up 300 megs of ram pretty much from the moment you do any mission, maybe even before. This leads to a lot of little laggy jerks while playing, the most annoying of which prevent me from picking up money and exp "on the move". I often have to choose between going for a 3 star time or getting the most exp out of a given mission because otherwise I have to stop to collect things properly.
There is also a bit of a lack of coin gain. I would have to do between 3 and 5 missions depending on difficulty to gain enough coins for 1 piece of up to date equipment. Except by the time I can gain enough for 2 pieces of equipment, I've leveled up, the store has replaced the equipment with more costly stuff, and I'm almost back to square 1. It's like I am not allowed to outfit my soldiers all in the same level gear because the store auto-levels it's stock and gives me a fairly limited selection.
(Continued due to character limitations) Other annoying factors are what others call "controls". The Special Car (375 cost) and all muscle cars I've used pull to the right-- the faster the car, the harder it pulls. This makes them unusable. Likewise, Speed Racers have a mind of their own in reverse. Monster trucks, while superior in steering, have no balance, and thus flip and fall over at almost any provocation. Fixing most of these elements would drastically increase the level of fun I have in this game, as much as I enjoy it despite all already. Oh, and maybe making the other 9/18 challenges actually available somewhere, that would help too.
After playing for hours and buying every car costing 250 or more, I think I can finally comment. I like the game in general for what it is, but I do have some constructive criticism. The most annoying element for me is the fact that the game does not respect what I set the quality to. If I set it to level 1/6, I expect it to stay there. The game however, ignores that and continually tries to bump the quality up. I like how it looks on 1, and I have no lag, please put in some kind of option to lock in quality level. (Continued in other comment)
Like many others, I rated this game lower than I would have liked to (3 instead of 4 or 5). A 3rd generation TD game with no hotkeys, missing stats on towers, stats only available upon clicking, no intuitive way to deselect a selected tower, no way to even tell what stats we can see until we have the money for them... Many small issues that when added up detract from the overall gaming experience. I've always liked the Penguin TD games as a whole, but tedious clicking where not absolutely necessary and hiding info from me gets pretty old =(
I would have rated this game something other than a 1 for it's decent play value, except that the hit rate displayed is a blatant lie. Whether or not the initial rate is 95%, there are obviously some calculation errors or hidden evade modifiers or something that the player is not told about. I should not be missing 30% of the time on a 90% hit chance with no drowsiness, or missing over 50% of the time on any of the "power" attacks with 70-75% accuracy. Having to spend my time going back and grinding money for more ammo because bugzilla suddenly gets an apparent 50% evade chance once he gets below 200 HP has really killed the game for me.
I like the idea, and the basic gameplay. However, this game gets a 1 star rating from me until it's overhauled with some realistic balance. As someone else stated, the game currently revolves around a "Do this level this very specific one way or you lose" mentality. I'm fine with the CPU having infinite resources, they always do. But the exponential of ALL abilities, plus the further increase if you increase speed (Far out of proportion to your own speed increase) breaks the game. I'm sure there is a way to beat level 9, but I'm not a fan of playing a game where the only way to win is to play one specific way that the developer decides. Why give us choices (albeit limited via unlocks) if only one choice will suffice on a given level? I'll check back on the game later. If it's been rebalanced in a fair way, I'll improve my rating.
I liked this game at first... And then found that I was being punished for progressing. As I level up, the random battles become more difficult, except that my stat increases upon leveling up are negligible. Upgrades are already at 10k each, yet it takes a good 10-20 missions to gain enough to upgrade just one unit. The boss in the next story mode (Black Knight) is such an incredible leap in difficulty from the last one that it seems I'd need to spend 4 hours grinding to hope to take it on. When the battles are not overly new and exciting, or rewarding, I'm not very likely to do so. I'd have to agree with others that said there are major balance issues. I was under the impression that leveling up should help me, not hurt me. Especially when it's required to get money, which seems to be the only significant way to increase stats.
It seems like it could be a fun game, based on what I have been able to read. Unfortunately, I have not been able to play it because of the required registry at some other site. Sorry, but I already signed up for a Kongregate account, I'm not going to come to Kongregate to sign up for another site just to play one game. I'd understand registering to unlock bonus features like other games do, but not to access it period.
Is anyone else unable to find a crate full of balloons on 4-08? I can't even properly look for it, since about 30 seconds in the race abruptly ends telling me that I've finished, merely because I've completed the goal before.
Cute, fun, simple, and short. Worth the time it takes to beat it, though I do have one suggestion: Somehow have the tower monsters respawn (Say, when you exit and come back?). Trying to get over 1500 exp for the last levels is kind of annoying on 3-8 exp monsters, or with having to watch the credits every time you beat the final boss for 650 exp.
It seems that you should rename hard mode to tedious mode and give a disclaimer that luck is the main component of being able to beat it. Everything in hard mode seems to have 10x the HP but give little or no more exp. The scorpions in particular are insane, since their long range attack hits you well outside of the area that the spikes spread. Arazec dies within the first minute most of the time, taking out half of your firepower, and so on. As others have said, hard mode needs tweaking. As it is now it's more a matter of how long you feel like running around recovering HP to go land a few blows and then repeat to beat a level. That's not exactly my idea of fun, even in a hack and slash game.
I was never a huge fan of shooters, for many of the reasons that I find this game to be well... Frustrating instead of fun. Resources are insanely hard to come by even as a rogue, but more importantly your aim doesn't truly determine whether or not you bank a headshot. If skill/precision factored into the game a bit more it might not be as frustrating as it is. But since it doesn't, I don't think that I will touch this game again now that I've gotten what I need to proceed on the quest.
I'm both surprised and disappointed that this game is required for a quest badge. As it stands the tutorial doesn't prepare you at all, your starting character/army are insufficient to do anything successfully, and the movement is quite frankly lacking. I can't even find any equip type screen to change equipment, etc. I guess the idea is to spend mindless hours letting your soldiers fight random battles to level you up until you can actually survive for 3 seconds while trying to conquer a town?
While it looks nice and the idea is good, it's hard to rate a game where no matter how much skill you bring to the table, a few debuffs spawning literally on you can ruin any chance you had of doing well above a 2. If a game is based on luck more than skill, I'm more likely to pass it up than play again.