Appreciate the feedback! Edit: I made some changes to the level and player movement that should make it less frustrating. The path is shown to the left of the button grid. ;)
I don't know, it wasn't as funny as it could have been. But maybe that's just my hate for the meme talking which stemmed from my hate for the people who were spreading it.
I would love longer pages, and more pages, that's as if not more important than mp3 downloading.
Great game, but those two things would make it even greater.
The biggest challenge here is that by now you probably don't know that spacebar even does anything! It took me until the wall part to realize that the arrow keys would make me move! Challenge, but the right kind of challenge, is what Dartjat preaches in this instant classic that ends with 3 graphic-intensive enemies will brilliantly crafted hitboxes at the end. They all fire out many bullets in a spray pattern that hare very hard to dodge. And with only three lives and about 20 health per life it won't be easy to take down these suckers, especially if you haven't figured out yet how to shoot. However in the end the kill is glorifying as the enemy blows into the nether, blasting his body so far that there is no remnants or graphic of him blowing up past a short explosion piece. It is then when the player is allowed to mess around in a sandbox-style play frozen at the final scene while he waits in high anticipation and suspense of the next level of "OT Galaxy Episode 1: Kill Tilval 0.1".
This well crafted game demonstrated the brilliance behind Dartjat's brilliant personalized "POT-ugal" engine. The crisp fine well defined edges of the enemies hit box make this game run smoother than most games played on Xbox 360 and Dreamcast! The soundtrack is one made for the ages created by Dartjat himself using a brilliant handpicked symphony of keyboardists, a guitarist, a drummer, a distortionist and 1 anti-distortionist to balance out the orgasms that me and my friends had while playing this game. The game takes skill on a whole new level of power as you will at first have stationary targets with brilliantly crafted hitboxes as to avoid that frustrating situation of "IT MOVED RIGHT THROUGH HIM" which is always a great thing to have. Then you move on to an entire wall of enemies where you have to blast through them with your spacebar move.
Appreciate the feedback! Edit: I made some changes to the level and player movement that should make it less frustrating. The path is shown to the left of the button grid. ;)