BTW, and just to give my opinion, I think that "Star Boost" should not be affected by the automatic boost feature. Let me explain: If activated manually in later stages of the run, the gain in stars generated is significantly greater. So, in order not to lose this precious "advantage", we are forced to leave the "autoboost" feature disabled. But, as always, that's just my opinion.
First of all, congratulations on the game and the constant updates.
Nowadays this has been rare! A possible bug: even though I'm always connected to Kong, none of my high scores are being recorded.
With all due respect: when a developer uploads a game, the least they should do is: TEST the upload to check if it is running. This saves us from wasting time and a bad game evaluation.
To establish the truth about the facts: I posted a complaint to Kongregate, following the guidelines related to cases of badges not achieved (also attaching an image proving the 6 endings of this game). I just received their feedback, registering the badge and its 15 corresponding points. Thx, Kongregate!
Badge isn't working. I want my deserved 15 points and 30 points, next friday! Come on, Kong! If you put a game for "badge of the day", the least you can expect is that badges are awarded !!! The week before that happened with "Burrito Bison: Launcha Libre" (Bad game, by the way). Will this week be the same? We play for pleasure and achieve goals and, among them, is receiving the badges we have achieved !!!
This is certainly a good game. But I confess that what pushed me forward was the music. Simply fantastic and certainly one of the best I've heard here at Kongregate games. Greetings to the composer!
Easy badge doesn't work! Also, it took a long time, for an easy badge that - I insist - was not delivered, there was no pleasure in playing and it seems to me that this version is an authentic P2W. Anyway... a bad experience, all in all.
Good game! As Scram told, the 57 egg challenge needs a "go back". Also, it would be great add a "save" button and, of course, more levels! In my opinion, due to its potential, it's a 4/5 stars game.
Testei seu game em três browsers: Chrome, Firefox e Opera GX. Em nenhum deles as setas para caminhar (direita/esquerda) funcionam, de maneira que não consegui jogar... clicar com o mouse setas que estão à esquerda da tela, ao mesmo tempo pressionar "q" e "w" e, ainda, soltar o mouse para pressionar a seta ^ (saltar) no teclado é tarefa praticamente impossível e faz desistir de jogar. A música é surpreendentemente boa... encaixa bem no game Considere aumentar a tela, pequena para a maioria dos PC's de hoje (HD).Finalmente, no momento em que escrevo isso para você, seu jogo foi "jogado" 223 vezes e tem uma avaliação de apenas 1.68, absolutamente injusta - considerando seu propósito com ele. Isso se dá certamente por dois motivos: 1) pelo desconhecimento do "ambiente" onde seu jogo se desenrola, o que reforça a necessidade da versão em inglês - descrição inclusive e 2) pela jogabilidade, que dispensa comentários depois do que escrevi. É isso... um abraço, Fabio!
Em primeiro lugar, parabéns pela iniciativa. Usar a arte como tema e disseminar conhecimento de forma lúdica é um objetivo nobre e merece atenção e reconhecimento. Seguem algumas observações minhas no intúito de acrescentar, jamais de criticar. Antes de mais nada, o ponto levantado por jeffallen55 é correto. Seu jogo precisa de uma versão em inglês. O Kong é um portal onde a maioria esmagadora dos games é apresentada pelo menos em inglês. Versões em outras línguas são um "must", mas a versão em inglês é mandatória. A interface inicial é um pouco confusa e poluída. Na minha opinião (apena minha - entenda) poderia ser mais "limpa", sem tantos desenhos que dificultem a navegação intuitiva. Considere usar fontes mais "clean", sem serifas e com sombreamento mais próximo. Da forma como está, as telas iniciais são de difícil leitura.
If you are looking for a clan, apply with us.
We don't need you to be the "super powerful player" yet, just that you are an active player.
Soon you will have enough power to help us, if you haven't already.
Today we are in 8 players, our best player is 225k HZE and our smallest is only 170 HZE.
If you want to try it, look for "06/06/2020 clan" (without the quotes)
We are waiting for you!
At first it seems a little difficult to understand the mechanics of the game. But we quickly understand its logic and ... surprise: The game is as interesting as it is addictive! Greetings to the developer. You did a really good job. Please don't abandon this game ... keep it alive through upgrades! Thx!
JamieW223: prestige system is not broken. Note that it varies depending on the money you have in cash (the first value, at the top of the screen, on the left). So, when you want to prestige, don't spend the money you've accumulated on upgrades. The more cash on hand, the greater the value you will get if you do prestige. Similarly, the less cash you have, the lower will be the additional value obtained, if you prestige.
I regret that there have been no updates since January, as I see enormous development potential.
IMHO here are some suggestions that could be implemented...
1) the most painful thing is certainly to fill the function and values of the houses. It took almost two hours to fill a 24x24 grid, and the work was time consuming and repetitive. To solve this, it would suffice, for example, to allow multiple houses to be filled with the same number or with the same function (buyer, melter or seller).
Also, allow to write all the number!
2) the 3x3 anti-clicker is practically useless. The gain provided by it is not compensatory. I would suggest attributing to 3x3 the gains offered by 6x6. At 6x6 the gains offered by 9x9 and at 9x9 an additional multiplier to factory sales, even if minimal.
3) iT would be interesting to propose other patterns to try, for example, squares, spirals, diagonals, not only rows or colluns etc ..
Please, developer, update this game.
It has potential!
Thank you :)