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Game comments and reviews
Oct. 03, 2018
Game could use an achievement tracker on the main page. Bottom left under the shops, or bottom right under the towns. Let you pick an achievement or two to display there, so you can track progress without having to open and close the achievement menu all the time. That'd be rad. Game is pretty solid already, fun for an idle game. Might be interesting to add another layer with truck customization. Plotting routes so they don't cross paths, upgrades to truck speed or capacity, maybe a dynamic where even if you're producing at a speed and can convert at the same speed, you still need enough trucks to move goods at that speed. Might be something worth considering if you ever went to larger maps.
Feb. 26, 2018
So I played before Ender Eyes were a currency, and then stopped, and then came back, and was at Prestige 8 or so, and now I'm at Prestige 15, and am majorly bummed out that I didn't get Ender Eyes from Prestiges 1-8 because they happened before Ender Eyes were a thing...
Feb. 17, 2018
Moon Cheese is a pain to acquire. Maybe a Moon Cow that drops Cheese? Also, the number of pickaxes that require runic dust to upgrade, combined with needing runic to upgrade them each ascension, makes all those extra pickaxes completely useless. It'd be nice to be able to take the long way around to level up your favorite few pickaxes without requiring runic dust (then runic dust could still be useful if you wanted to upgrade ALL of them). I have two Legendary piks and I'd kinda like to be able to use at least one of them again...
Jul. 04, 2017
Tried to come back and play this again. Just isn't as good as it was before the graphics overhaul. Everything go too busy and too messy. Would love to play again with the original graphics...
May. 09, 2017
Grinding levels to perfect them for stars for upgrades to progress is nice. Grinding them over and over again for cash to unlock new levels is not.
May. 08, 2017
I don't know what it is, but this game feels less like "lots of upgrades and limitless heights to climb to!" and more like "a billion things you can't possibly hope to actually unlock, so why bother?"
Oct. 23, 2016
Is there a way to revert the graphics to the old style? I enjoyed the game, and liked the old style, but this new style is just... busy. I'd rather have the clean/simple old style.
This may be the only Idle game I've played where nothing real "significant" happens when you idle. Like, you can get the same amount of progress from playing for a few hours, or going on vacation for most of a week. So none of the "idle" part actually matters, which feels like it defeats the point.
Jul. 05, 2016
"Play Muted" as an option at start? 5/5 (the fact that the game is fun is like icing on the cake at this point)
The graphical update basically killed this game. Played for months and months and months, and now I'm forced to play a slower and messier version of the same game, which fails to replicate the original experience. :(
Feb. 15, 2016
I do not refresh my game very often. I do not check comments/news, either. I missed almost the entire Valentine's Day event because I never refreshed. Or, in other words, I missed out on limited content because I play the game too much, which kinda sucks. There should be a way for me to get a notification that says "Yo, new stuff, refresh!"
Dec. 17, 2015
So you moved the excavations off the main upgrade list to make things neater, and just replaced it with the Ruby store? How is that "neater"?
Sep. 13, 2015
Let's see... Let us build characters, start with 3, lower stats. Smaller dig, less plants, one thing to uncover, maximum depth of 3, and not near as many upgrades. Then add progression. Slowly you can go to larger sites, with longer dig times, and greater depth, and more challenges (both PR stuff and an increase in plants or a tougher time limit). Let the crew persist, so you can keep upgrades, so eventually you're working with a crew of 6 or 8 to uncover 10 things, saving up for your 6th dig upgrade. Then you've got more room for extra stuff. Like a dig upgrade that hits a 2x2 area (costs more than a normal dig, but less than doing each square one at a time). Or side quests where you are asked to look for something someone lost near the dig site. Or rocks that function like plants, and have to be removed, but can show up underground as well. And variables to make maps interesting. Then, you sell it for $20 on Steam. I'd buy it in a heartbeat.
Jul. 03, 2015
For the coordination upgrades, you have to have enough free trimps to be able to use it. Example, I currently have 1168 employed, and a fighting group of 1024. My max population is 2330. Coordination 10 is available, but I can't purchase it. It would up my army size to 2048, and 2048 + 1168 employed is 3216. Since my max population is 2330, I can't purchase it until I buy more huts/houses/mansions/hotels. It doesn't list population total as a requirement, but it is, so it can look like you can afford it, when in reality you can't. I got to Coordination 8 before I got held up, and increasing my population max to "employed + fighting group size after purchasing coordination upgrade" did the trick for both 8 and 9.
Jun. 02, 2015
Who did you pay for those top comments? This is a shallow rehash of previous Doodle God games, combined with an unholy (I mean that, truly and utterly evil and the opposite of the divine nature of reality) number of pop ups and ads and microtransaction bullshit. "No energy"? What the hell game are you playing? There's Mana and Crystals which are two different forms of of energy! This isn't Doodle God. This is Doodle God if it were corrupted by a shitty company that's sole purpose is to milk money out of innocent people via an App Store. The original Doodle God was actually pretty good. This is more like a sandwich that you're not allowed to take the aluminum foil off of, and somehow you expect people to eat it anyways.
Dec. 12, 2014
I love the Bloons series. Played it way back in the early days, LOVED when it evolved into a Tower Defense series, and I carry around 5 on my iPad as my "go to" game when I'm out and about. Finally got around to trying BMC. It's fun, and I like the city building aspect of it, and the contested territory, but detest the PVP. Why is it that all good web games eventually evolve to the point of "unnecessary pvp"? It's a shame. This game would be better without all the PVP buildings/stuff cluttering it up.
Aug. 17, 2012
When I drop all sound to zero to mute, that means cut-scenes too.
May. 04, 2012
Nerdook is like, that guy who always says, "Wouldn't it be cool if...?" But Nerdook has the talent and skills to actually make it happen.
Dec. 27, 2011
I have no idea what's going on, but I am having SO MUCH FUN right now!
Dec. 26, 2011
Low rating. I enjoy Creeper World games, but this one is entirely too short. It's a gimmick to get people to buy the full version, not a standalone game.
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